Forces of Darkness Powers
These are the powers for the Goblins, Isengard, and Mordor
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War Chant
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Cost: 5
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Target allies gain +50% damage & +50% armor; Does not stack.
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Tainted Land
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Cost: 5
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Note: Only for Mordor and Goblins
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Taints an area of terrain; All ally units gain +50% damage & +50%
armor; Does not stack.
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Eye of Sauron
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Cost: 5
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Note: Mordor only
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Reveals enemy troops and gives a bonus to Mordor’s armor and damage. The eye can be selected and moved around the map.
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Crebain
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Cost: 5
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Note: Isengard only
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This power creates a flock of crows; Stealth units are revealed and enemy armor and attack power are lessened.
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Cave Bats
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Cost: 5
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Reveals the shroud and detects stealthed units; Reduces nearby enemies to 75% damage and 75% armor.
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Palantir Vision
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Cost: 5
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Note: Isengard only
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Reveals part of the map.
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Industry
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Cost: 10
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Note: Isengard only
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Provides a permanent 300% increase in production of selected resources.
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Barricade
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Cost: 10
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Note: Mordor only
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Creates a defensive structure anywhere on the map.
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Arrow Volley
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Cost: 10
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Note: Mordor only
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This power launches an attack of deadly arrows towards a selectable spot on the map. Be sure to anticipate where your enemy is moving, or they might have moved out of place by the time the volley begins. Only effective against units without upgraded armor.
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Summon Wild Men of Dunland
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Cost: 10
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Summons several hordes of Wild Men under the caster’s control.
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Scavenger
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Cost: 10
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All kills earn extra resources; Passive power.
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Untamed Allegiance
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Cost: 10
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Cast on a Lair to gain control of it and associated creatures.
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Summon Spiderling Allies
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Cost: 10
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Note: Goblins only
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Summons a horder of Spiderlings under the caster’s control.
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Devastation
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Cost: 10
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Note: Isengard only
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All wood within a targeted area is instantly converted to resources.
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Freezing Rain
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Cost: 15
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Note: Isengard only
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Good forces lose leadership bonuses.
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Awaken Wyrm
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Cost: 15
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Note: Only for Mordor and Goblins
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Summons a subterranean Wyrm under the caster’s control.
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Fuel the Fires
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Cost: 15
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Note: Isengard only
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Lumber Mills become twice as productive.
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Darkness
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Cost: 15
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Note: Only for Mordor and Goblins
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Covers the entire map in darkness for 30 seconds; All ally units gain
+50% damage & +50% armor; Does not stack.
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Summon Watcher
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Cost: 15
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Note: Only for Isengard and Goblins
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Summon the Watcher under your control. Keep your own troops away from its tentacles, as he will strike anything within its reach.
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Summon Dragon
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Cost: 25
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Note: Only for Isengard and Goblins
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Summons the fire breathing Dragon to the battlefield.
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Summon Balrog
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Cost: 25
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Note: Only for Mordor and Goblins
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Summons the Balrog.
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Rain of Fire
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Cost: 25
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Note: Mordor only
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Creates a rain of fire.
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Dragon Strike
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Cost: 25
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Note: Isengard only
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Summons a dragon which will scorch a selected area of the map with his fire.
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