Forces of Darkness Powers

These are the powers for the Goblins, Isengard, and Mordor

imageWar Chant
Cost: 5
Target allies gain +50% damage & +50% armor; Does not stack.
imageTainted Land
Cost: 5
Note: Only for Mordor and Goblins
Taints an area of terrain; All ally units gain +50% damage & +50%
armor; Does not stack.
imageEye of Sauron
Cost: 5
Note: Mordor only
Reveals enemy troops and gives a bonus to Mordor’s armor and damage. The eye can be selected and moved around the map.
imageCrebain
Cost: 5
Note: Isengard only
This power creates a flock of crows; Stealth units are revealed and enemy armor and attack power are lessened.
imageCave Bats
Cost: 5
Reveals the shroud and detects stealthed units; Reduces nearby enemies to 75% damage and 75% armor.
imagePalantir Vision
Cost: 5
Note: Isengard only
Reveals part of the map.
imageIndustry
Cost: 10
Note: Isengard only
Provides a permanent 300% increase in production of selected resources.
imageBarricade
Cost: 10
Note: Mordor only
Creates a defensive structure anywhere on the map.
imageArrow Volley
Cost: 10
Note: Mordor only
This power launches an attack of deadly arrows towards a selectable spot on the map. Be sure to anticipate where your enemy is moving, or they might have moved out of place by the time the volley begins. Only effective against units without upgraded armor.
imageSummon Wild Men of Dunland
Cost: 10
Summons several hordes of Wild Men under the caster’s control.
imageScavenger
Cost: 10
All kills earn extra resources; Passive power.
imageUntamed Allegiance
Cost: 10
Cast on a Lair to gain control of it and associated creatures.
imageSummon Spiderling Allies
Cost: 10
Note: Goblins only
Summons a horder of Spiderlings under the caster’s control.
imageDevastation
Cost: 10
Note: Isengard only
All wood within a targeted area is instantly converted to resources.
imageFreezing Rain
Cost: 15
Note: Isengard only
Good forces lose leadership bonuses.
imageAwaken Wyrm
Cost: 15
Note: Only for Mordor and Goblins
Summons a subterranean Wyrm under the caster’s control.
imageFuel the Fires
Cost: 15
Note: Isengard only
Lumber Mills become twice as productive.
imageDarkness
Cost: 15
Note: Only for Mordor and Goblins
Covers the entire map in darkness for 30 seconds; All ally units gain
+50% damage & +50% armor; Does not stack.
imageSummon Watcher
Cost: 15
Note: Only for Isengard and Goblins
Summon the Watcher under your control. Keep your own troops away from its tentacles, as he will strike anything within its reach.
imageSummon Dragon
Cost: 25
Note: Only for Isengard and Goblins
Summons the fire breathing Dragon to the battlefield.
imageSummon Balrog
Cost: 25
Note: Only for Mordor and Goblins
Summons the Balrog.
imageRain of Fire
Cost: 25
Note: Mordor only
Creates a rain of fire.
imageDragon Strike
Cost: 25
Note: Isengard only
Summons a dragon which will scorch a selected area of the map with his fire.