Welcome to Ratthew's Fortress Defence (Inspired by Splat's Fortress Defence). There are 14 waves in this game mode. Defeat all the lairs and collect the treasure to begin the game. Can be won with 1 or 2 players. An easy and fun Fortress Defence game. I recommend playing on v1.09 for maximum enjoyment. Can be played on v1.06. All versions work perfectly for online play.
RECOMMENDED NOT TO BUILD FORTRESSES BEYOND WALL
Added Hardcore mode by enabling Ring Hero
Map changes: removed bridges
Disabled Building Wall Hubs
what version are you playing on?
hardcore or normal?
thanks in advance.
[Edited on 03/02/21 @ 08:35 PM]
Posted on 03/06/21 @ 09:18 AM
Hello again, yes I killed him.
I will describe my problems in your map.
1. Bridge's - very buggy, the enemies are sometimes stuck in it and because of that have to enter the hero at the point where they got stuck that he killed them.
2. sometimes the waves take a long time to arrive.
3.On the 10th wave, if you put all the heroes near the gate (+ set the fountains), the enemy will not be able to put bombs.
4. Well.. as for me it is better to remove the large inflatable heroes. (but this is just my advice)
Sorry for my english, i bad speaking :)
I play last version BFME2, and yes, Hardcore mode.
[Edited on 03/06/21 @ 09:20 AM]
RatIsShortForRaT File Author
Posted on 03/09/21 @ 01:43 AM
Hey Ant, the bridges are the very buggy I know. Initially they worked fine without issue but I'm not sure why they aren't now. Either way, I'll be removing the bridges and re-upload with normal pathways.
As for the 10th wave, I've designed it so regardless of if the bomb units arrive at the wall or not it will still execute the next scripts as intended. That's more for flavour and to give time to build units for the next waves to come.
Posted on 04/07/21 @ 01:21 PM
Awesome map! But I believe I have found a bug while playing with a friend.
We have created another line of walls outside of the fortresses' main walls, so at wave 11, when the Uruk Hai put the mines, they cannot put them directly on the main walls.
Thus the berserker that wants to ignite them cannot reach.
The visual then remains locked on this berserker while the attack takes place.
I believe, from my perspective, that a solution could be to unlock the view when the countdown ends and not when the berserker dies or the mines explode.
This said, I hope there's going to be an upgrade, I am thrilled to play more on this map!
RatIsShortForRaT File Author
Posted on 04/07/21 @ 08:01 PM
Thanks for playing my map!
The best thing I can think of until I update it is to not use walls, due to areas triggering events in the game.
Any other suggestions and changes are great feedback!
Thanks for your help
I will provide an update that disables the ability to build walls.
I am in the process of making another Fort Def map.