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Downloads Home » Player Created Maps » Files by Earthshaker » Minas Morgul:Extended edition - by SilverBane

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Minas Morgul:Extended edition - by SilverBane

Author File Description
File Details
Number of Players: 6
One Ring: Yes
AI: Yes
UPDATED ZOOM 7.10.2017 from 300 (standard) to 500.

Welcome to Minas Morgul: Special Extended Edition

This map haves a lot of balance changes (some of them taken even from 1.08), but also heaps of new powers, effects, heroes etc.

-Here is a list with some of the changes:


-Aragorn blademaster deals significantly less damage against structures, and haves a fault against some very weak heroes (ex: legolas - blademaster deals only 75% to him so lego wont die anymore in 2 hits)
-Aragorn blademaster is now dark blue color
-Horn of Gondor now reloads 2 times harder (3min from 1,5min)
-Eowyn now deals 135% against all heroes
-Eowyn deals +80 damage against the Witch King (she can 1v1 him ; watch out mr. WitchKing!)
-ElvenWarriors from Inn health halved
-Gandalf mounted speed increased


-Switched Arwen's powers: heal on level4, flood on level 8
-Arwen flood now deals more damage, and very useful against heroes - especially ringwraiths
-Eagle takes 2 times more damage from arrows
-Thranduil delaybetweenshoots halved
-Thranduil type or armor changed from HeroArmorMounted to HeroArmor ; so he's now weak to swordsmen
-Glorfindel takes ~2 times more damage from swordsmen and pikemen
-Glorfindel damage vs. structures reduced
-Glorfindel damage vs. units increased (+20 damage)
-Mirkwood archer silverthorn arrows bug fixed ( they were shooting 2 times slower with magic arrow)
-Mirkwood archer cost increased from 700 to 800


-Dain delaybetweenshoots halved
-Dain type of armor changed from HeroArmorMounted to ToughHeroArmor


-Isengard Sharku now deals 10 splash damage, and his delaybetween shoots is now 1350 (it was something like 1600- i dont remember)
-Sharku now haves ToughHeroArmor instead of HeroArmor
-Furnance health now 950 (was something like 700)


-Goblin archers have now significantly higher range ( not useless anymore)
-Shelob moving bug fixed
-Shelob speed increased
-Shelob now attacks slightly faster
-Shelob got a new passive skill on level 1
-Gorkil attack glitch fixed
-Gorkil attack from 190 to 200


-Added Gothmog hero for Mordor and as defender only....you can aquire him by researching banner carries. His powers are surprise xD
-If Gothmog dies, he can be revived from the fortress heroes list
-Added new Witch King animation ( he now uses the sword too once in a while)
-Added new Witch King spawn FX ( thx to val for the idea)
-Added new skill for Witch King ONLY dismounted - morgul blade - it's stronger than blackriders' one
-Witch King no longer spawns on a fellbeast
-Corsair with forged blades now deals only 125% against heroes, from 150%
-Corsair firebomb delaybetween shoots from 5566 to 7800
-Corsair firebomb max range reduced, min range reduced
-Haradrim lancers now 10 in a horde, shoot faster
-Haradrim lancers can now hit flyers
-Haradrim archer cost from 500 to 600
-Haradrim archer range slightly higher
-Haradrim archer barbed arrow doesn't need anymore to be equipped ( purchased for each unit)
-Haradrim archer can purchase now fire arrows upgrade
-Haradrim archer barbed arrow ability can now be used while you have selected multiple battalions
-Mordor SiegeTower is now able to be garrisoned up to 2 units, and will act like a moving tower ( and it can still be used to climb walls)
-Mordor SiegeTower cost from 500 to 900, buildtime now 45s
-Mordor SiegeTower now recieves minimal damage from pierce (unupgraded arrow damage)
-Mumakil gains CE model on level 2
-BlackRider no longer haves a soldier scream when he dies ; added screech sound when he dies
-BlackRider dismounted attack bug fixed
-BlackRider dismounted deals 90% to structures
-BlackRider mounted deals 65% to structures and 55% to mallorn trees and furnances
-BlackRider mounted deals 130% to cavalary, except SpiderRider
-BlackRider mounted deals 80% to SpiderRider
-BlackRider crush gains a 15% bonus against guardians


-The AI will use most of the skills and spells now, including poisoned blades and poisoned arrows
-ALL towers are now more expensive ( except the MordorBattleTower)
-Minas Morgul Tower select sound changed
-Minas Morgul Tower palantir portrait changed
-Minas Morgul Tower health now 15.000
-Animated start of the map
-Gates hitpoints are now set to 28000 (like in previous version)
-The MordorFortress of the 2nd defender now starts with morgul sorcery upgrade
-The MordorFortress of the 2nd defender health increased from 7.500 to 10.000
-The bridge is no longer destructible

*To install the map:
- If you have an older version of the map, simply replace the older minas morgul 2v4 folder with this one
-If you install it for the first time, it should be placed here:
C:\Documents and Settings\USERNAME\Application Data\My Battle for Middle-earth(tm) II Files\Maps

USERNAME is the name of your PC account

Please if you find bugs, report them here if needed i will make the properly changes.

Enjoy the battle of Minas Morgul!
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
File Author
Please post here reviews so I can improve it!
Silverthorn Hello SilverBane,

Your map is perfect except for one thing, the camera.
It is zoomed in too much, could you please zoom it out or tell me how to do it? I zoomed out all my standard LOTR BFME 2 maps but for some reason it doesn't work for custom maps. I would really appreciate it...
File Author
Very late reply but anyways:
You can change zoom by editing the map itself - open with worldbuilder and go edit>map settings>camera max height. Keep in mind that doing so will prevent you from playing the map with other players unless you will transfer the map! I just checked the map and yes zoom is a bit low but so many people already have it like this,,,

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