I worked on this map very very long. The bfme 2 worldbuilder ****ed like 10 times per MINUTE up. I got crazy but finally i finished it. I hope you enjoy this. PLEASE VISIT: http://theking19950.jimdo.com
Mini Cirith Unghol
Map total size now = 8,00 MegaBytes(compressed 1,63 MegaBytes)
I'm going to download now and have a go :) Will post a review when i'm finished
Posted on 01/30/11 @ 08:24 AM
Map Design: 5
Its a good start but the A.I is so so. I was in minas tirith and had all the other players against me and some of them attacked but the A.I in Helms deep didn't seem very responsive only building warg buildings and not attacking. The mordor army to the right of minas tirith attacked but they make one massive push to destroy the gate and then they must run out of resources because they don't build troops after that. Also no A.I army made resource making structures. This is defiantly a map that you play online with other players and i'm 100% sure if you played it online with other players you would have a lot of fun. Also make sure you set the graphics to very low as it is a big map and takes a while to load on higher graphics settings and it would lag badly online if everyone built up a large army. In conclusion its a good start and the map is very ambitious, which is a good and a bad thing.
theking19950 File Author
Posted on 01/30/11 @ 03:25 PM
Yeah i know the AI is bullshit but i hope you enjoy it also without AI. I'll try to make that better.
Posted on 03/09/11 @ 05:32 PM
If you want the AI to be better you have to put in a farm template otherwise the AI will only build structures that creat men. Also try to make smaller maps with more detail, also try using multiple textures togeth instead of all different and use the smoothing texture tool to make it look better. Another thing is that the player in the top left corner has a great advantage because either everyone else has to go through the mines to get them or they fight amongst themselves while he grows more powerful. You also might want to check if units sometimes get stuck in the river around the elven area, if so there is a way to prevent units from walking into it by using the tool in the texture box, go to passible then select impassable and you can place it just like coloring the field.
Posted on 10/04/11 @ 12:24 AM
I like big maps and I cannot lie!
Posted on 03/29/16 @ 12:47 PM
Hello. I've run into a bug. After I destroy the enemies base's I don't win. I've also tried to destroy the dam in Isengard to see if it works and I got nothing. What I did find interesting was that in each base after I destroyed every building I saw a little dot which I can't attack or select. It's there but I can't do anything to it. I've encountered the same problem in another map called BFME2-Final Version Map. My version of BFME2 is 1.00. I thought that maybe because I have an older version this problem occurs.Can someone tell me what's the problem?