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Downloads Home » Modpacks » Ghosts of Arnor v0.3

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Ghosts of Arnor v0.3

Author File Description
BigBrainiac
File Details
ROTWK Modification: Yes
Code Modification: Yes
BigBrainiac's Ghosts of Arnor Mod v0.3


CHANGES TO GAME(v0.3):

Too many to put in the readme, so I will say the basics.

CUSTOM HERO SKILLS!
-No new ones, some are relocated (every class except wizard has poison attack)
-Custom heroes stopped taking steroids and are not as uber powerful
-Elven classes have been given melee skills (cripple strike and assassin) that can ONLY (only) (did I mention ONLY) be used
if they have toggle weapon
-Wizards have been given a variety of skills that can be classified as the use of sorcery (bombard, tornado, summon familiar, etc.)
-Dwarves have been given oil spill/light fire


NOTE: There is no AI for new and changed things in my mod
ALL FACTIONS
-Eagles, fellbeasts, balrogs, and shadewolves have been removed from the hero list as they are overpowered and cheap


GOOD FACTIONS

ARNOR
-Can build an (experimental) eagle tower that makes a maximum of 10 giant eagles for a good sum of resources each
-Carthaen's commandset vastly improved, but the only skill that needs levelup is leadership
SKILLS: Toggle weapon, wounding arrow, leadership, move unseen, sniper
-Hobbits have been made their weak(ish) barracks unit and the horde size has been increased to 20 hobbits (probably a bit too much)
-Banner Carrier, Royal Guard (same as tower guard), and lindon warriors all require upgrades to research/build at their respective barracks

GONDOR
-All Rohan heroes and units removed
-Beregond added as a hero
-Commandset: Blademaster (level 1) Boromir leadership (whatever level boromir gets it), and boromir captain of gondor (same as leadership(different level))
-Damrod Added as a hero
-Skillset is identical to carthaens except that he has captain of gondor as his 4th skill

ROHAN
-Their buildings have level up buttons but still gain "experience" from building units (they don't change commandsets by building units)
-Upgrades still don't work (haven't spent enough time on that yet)
-Rohirrim Archers now have larger hordes (that was just to test out extending hordes)
-Still glitchy with no AI

DWARVES
-MINERS ARE NOW BUILDABLE AT MINES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
-They are affected by siege hammers (changed to "Siege Weapons")

ELVES
-Celeborn added as a hero identical to Elrond (I will change in 0.35(or whatever my next version is))


Evil Factions not changed very much due to the fact I usually play as a good faction

MORDOR
-Can build grond at siegeworks, no longer can build 9 nazgul, khamul returned to his original name
-Still need to finish the "Nazgul" Hero unit to add as the extra 6 nazgul

EVILMEN
-Not changed and made un-playable due to the fact they suck and have no AI (will be playable later)

I'm pretty sure I haven't changed the rest of the evil factions.

Have fun playing my mod!


Previous versions Written in the readme in the file

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The next version will not be on this website due to the fact it is large in size. When it comes out, I will place a link on this page.
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HGDL v0.8.0

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Statistics
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Size:4.16 MB
Added:10/13/10