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Downloads Home » Player Created Maps » Wuthering Heights

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Wuthering Heights

Author File Description
File Details
ROTWK Map: Yes
Number of Players: 3
One Ring: Yes
AI: Yes
3 player map. It's very difficult to describe... it's quite mazy but I made sure the AI is aware of that :D Just check it out, you'll be pleasantly surprised. tell me what you think! Enjoy!!
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AuthorComments   ( All | Comments Only | Reviews Only )
ThatNamelessOne I forgot to add that the winding trails make for good opportunities for sniping and ambushes.
File Author
Thanks for the feedback, I checked the AI and noticed some issues that might have caused the problems. I also modified the AI so they now build walls and fortresses. I updated the file, check it out and tell me what you think :D

[Edited on 02/18/10 @ 07:16 PM]

File Author
Made minor changes to some bugs I noticed.
ThatNamelessOne I downloaded the new map.
I just finished playing against Dwarves and Isengard. AI was trying to steal buildings from me this time.
I didn't notice any creeps when I overran the Dwarves area, so I assume they took them out.
File Author
Yeh, I tested it as well, the AI seems to be better now. Did they build walls and fortresses? Check out my other maps and tell me what you think :D
ThatNamelessOne "Did they build walls and fortresses?"


I also noticed that no one showed up at my door with siege weapons. Isengard did build some ballistas until the Dwarves wiped them out.

I didn't see any siege weapons at the Dwarven base when I overran them. Can the AI move siege weapons over the paths?
File Author
I'll check the siege weapons but last time I played Angmar used siege weapons.

Thanks for the advice I'll make the changes but how do you add a picture and description to the map? Also I don't understand what makes you think that once you have the outposts captured you basically won?? It's just a strategic advantage. I also don't understand what's so bad about the bridge? Some feedback would be much appreciated :P
Jokuc hahah okay...
eh i didnt mean that that player won but..
if you look on the map's terrain you see its... eh hard to explin ^^
and the bridge.. its just that i dosnt think it fits in in that environment.
and about the map ini... you may already know things about map ini/coding do you?
what do you mean with adding a pic? where on the downloadpage or on bfme?

[Edited on 02/19/10 @ 11:31 AM]

File Author
I understand what you mean about the bridge but it was the only one that fit their without pillars. the capture buildings are just outposts so I doesn't really benefit the player anyway it's just like having an extra farm. The inn on the mountain I think I should get rid of cause, I think i get your point about the unfair advantage you have when you capture it. I'll update the map and see what I can do. Thanks again. how do you make a minimap and sorry if I sound like a noob but whats map.ini?

[Edited on 02/19/10 @ 12:06 PM]

File Author
Edit: Made some changes that Jokuc mentioned and made the paths a bit wider to ensure that the AI uses siege weapons too.
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HGDL v0.8.0

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Map Design4.8
Favorites: [Who?]2
Size:763.42 KB