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Downloads Home » Player Created Maps » Wuthering Heights

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Wuthering Heights

Author File Description
Leander7777
File Details
ROTWK Map: Yes
Number of Players: 3
One Ring: Yes
AI: Yes
3 player map. It's very difficult to describe... it's quite mazy but I made sure the AI is aware of that :D Just check it out, you'll be pleasantly surprised. tell me what you think! Enjoy!!
Pages: [1] 2 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
ThatNamelessOne
Rating
4.8
Breakdown
Playability4.5
Balance4.5
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 4.5

The AI negotiates the paths well.

It doesn't seem that the AI bothers the creeps in their start area though. The AI never attempted to capture any inns or signal fires either.

The plateaus make for good defense.

Balance: 4.5
The AI has a disadvantage as it doesn't creep or capture buildings.
This is a moot point against human players.

Creativity: 5
The central plateau was a clever touch.

It's nice there is room to build a fortress across the bridge.



Map Design: 5
Nice variety of terrain. It looks like you put a lot of work into it.

Story/Instructions: 5
NA

Additional Comments:

I just finished playing as Goblins against Men and Elves.

Very nice map.

Will be playing it on a regular basis.
ThatNamelessOne I forgot to add that the winding trails make for good opportunities for sniping and ambushes.
Leander7777
File Author
Thanks for the feedback, I checked the AI and noticed some issues that might have caused the problems. I also modified the AI so they now build walls and fortresses. I updated the file, check it out and tell me what you think :D

[Edited on 02/18/10 @ 07:16 PM]

Leander7777
File Author
Made minor changes to some bugs I noticed.
ThatNamelessOne I downloaded the new map.
I just finished playing against Dwarves and Isengard. AI was trying to steal buildings from me this time.
I didn't notice any creeps when I overran the Dwarves area, so I assume they took them out.
Leander7777
File Author
Yeh, I tested it as well, the AI seems to be better now. Did they build walls and fortresses? Check out my other maps and tell me what you think :D
ThatNamelessOne "Did they build walls and fortresses?"

No.


I also noticed that no one showed up at my door with siege weapons. Isengard did build some ballistas until the Dwarves wiped them out.

I didn't see any siege weapons at the Dwarven base when I overran them. Can the AI move siege weapons over the paths?
Jokuc
Rating
3.8
Breakdown
Playability4.5
Balance3.5
Creativity5.0
Map Design4.5
Story/Instructions1.5
Playability: 4.5
Great map but its boring for them
who hasnt rotwk.

Balance: 3.5
3.5 is cuz if someone capture like 3 things on the map they are the winners...

Creativity: 5
Verry nice with the "swamp" design.
I like the idea.

Map Design: 4.5
4.5... I didnt put 5 cuz:
1. you putted big waves on the swamp water and that dosn't look that realistic...
2. You added a (sorry) failed bridge in the middle of the map. I also like that idea but it was too high up in the air and i think you could make some rocks there or animals. But the bridge was fail ^^ sorry

Story/Instructions: 1.5
Dont be angry cuz i took 1.5.. you know i cant rate a normal maps "story" cuz it wont have anyone...

Additional Comments:
Great made map dude ;) some edits and it will be 4.5 points total =)
btw once agin: Its boring for them who hasnt rotwk ^^ like me lol but i replaced your objects... im gonna buy rotwk soon.
and i'll get RJ mod cuz i know, its AMAZING.
i cant look on your other maps dude but if they are such good as this one i wonder if you wanna create some map with an map.ini added.
I know a little bit about writing an ini...
and i have made 55 maps but its just that.. i cant upload them xD no time.. i make too many things...

[Edited on 02/19/10 @ 11:25 AM]

Leander7777
File Author
I'll check the siege weapons but last time I played Angmar used siege weapons.

@Jokuc
Thanks for the advice I'll make the changes but how do you add a picture and description to the map? Also I don't understand what makes you think that once you have the outposts captured you basically won?? It's just a strategic advantage. I also don't understand what's so bad about the bridge? Some feedback would be much appreciated :P
Jokuc hahah okay...
eh i didnt mean that that player won but..
if you look on the map's terrain you see its... eh hard to explin ^^
and the bridge.. its just that i dosnt think it fits in in that environment.
and about the map ini... you may already know things about map ini/coding do you?
what do you mean with adding a pic? where on the downloadpage or on bfme?

[Edited on 02/19/10 @ 11:31 AM]

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HGDL v0.8.0

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Rating
4.5
Breakdown
Playability4.7
Balance4.3
Creativity5.0
Map Design4.8
Story/Instructions3.8
Statistics
Downloads:2,023
Favorites: [Who?]2
Size:763.42 KB
Added:02/18/10
Updated:03/14/10