THE MAP IS TOTALLY RETEXTURED
+MAP DOUBLE THE SIZE (Pelennor Larger)
+3rd Level to the City added.
+Each Level has defensive gate.
+More space in city for structures to be built on Mountainside.
+Main Gate to city strengthen to 70,000 hit points.
+Extra wall defenses for city on all levels.
+Player inside city can see entire map with MOTW fortress plus Ivory Tower.
+City Player command points increased from 1000 to 1200.
-Removed pointless trees and structures in city.
COMING SOON! MINAS TIRITH THE WHITE CITY WILL BE A 2 V 4 MAP THAT WILL BE TOTALLAY REMADE.
There are two bugs that it would be good to iron out. Past a certain point (possibly when I loaded after saving) I could not move any units down from the third level - it was as if the gate was closed, even when it was open or even destroyed. Secondly, the main gate had an 'ole in it on the left, which even trolls could sometimes fit through, which sort of defeated the purpose of the gate's strength (but that was good).
Apart from those glitches... well, great!
Posted on 03/13/07 @ 03:04 PM
Can you tell how to get this work? I know how to make custom maps work. I've got couple of others map downloaded from here to work, but this map doesn't show on the skirmish? What should I do diffrently?