A map for up to three human players versus up to five AI enemies.
Human players start in the southern-most three positions of the map. Human players start with one Mirkwood archer battalion (with Silverthorn Arrow upgrade) and two Ents. They also start with one Entmoot located in the extreme SE of the map. Players can generate additional Ents and Treebeard regardless of race.
Up to three AI enemies can be placed with the Ring of Isengard itself and two more in the NE start positions. Only Isengard AI enemies will work in these positions. The enemy in the far NW position controls the Gates. The Tower of Orthanc is set as a neutral, unpowered structure on this map. It cannot be destroyed, nor is its destruction needed for victory.
An additional note: This map uses some custom scripting I developed to allow AI enemies to take advantage powers higher on the spell tree. For example, Isengard has Summon Wyrm, Summon Dragon Ally, and Dragon Strike enabled. These powers run off random timers, so they are not available right away.
Further, some of the AI positions within the Ring of Isengard start with additional troop-generating structures and resources. You may consider playing against medium or hard enemies, especially if you have fewer than three human allies in the south of the map.
Players also start with additional cash and command points... you'll need 'em!