This mod is wrapped in an installer, for the newbies that have trouble adding mods and linking them. comes with uninstaller, etc.
This is a modification to the game that helps the Wizard class live up to most people's expectations of a "wizard". It replaces the melee attack of the Wizards with a ranged firebolt. This modification was made with balance in mind, and DOES NOT overpower wizards, at least not by much.
Here's the essential raw data for the firebolt:
LeechRangeWeapon = Yes
AttackRange = 400 // set this in his special power
WeaponSpeed = 150 // dist/sec
MinWeaponSpeed = 100
MaxWeaponSpeed = 200 // dist/sec Upper limit on scaling, when attacking past nominal "max" range
ScaleWeaponSpeed = Yes // Used for lob weapons, scales speed proportional to range
HitPercentage = 80 // When this weapon is used it will hit exactly 100% of the time.
ScatterRadius = 0.0 // When this weapon misses it can randomly miss by as much as this distance.
DelayBetweenShots = 1200 // time between shots, msec
PreAttackDelay = 1 // 1467 is the prep time for archers, no prep time here.
PreAttackRandomAmount = 400 // amount of additional preattack variance for archer type attacks only . used here to fit animation and balance
PreAttackType = PER_SHOT // Do the delay each time we attack a new target
FiringDuration = 1500 // Duration of the archer firing shot is 500ms.
IsAimingWeapon = No
AcceptableAimDelta = 15
AntiAirborneVehicle = Yes
AntiAirborneMonster = Yes
FireFX = FX_SarumanFireball
CanFireWhileMoving = Yes
DamageType = MAGIC
ProjectileNugget // Default projectile, (arrow) with fireball SFX
ProjectileTemplateName = WizardFireballProjectileL1 // Visual
WarheadTemplateName = CreateAHeroBasicFireballWarhead // Damage-Dealing portion
ProjectileCollidesWith = ENEMIES NEUTRAL STRUCTURES WALLS // Primary target that can take the damage
RadiusDamageAffects = ENEMIES NEUTRALS // NOT ALLIES
FireLogicNugget // Fire Logic
LogicType = INCREASE_BURN_RATE
Radius = 15
Damage = 20
DamageNugget // Basic Damage Nugget
Damage = 560
Radius = 15.0
DelayTime = 0
DamageType = MAGIC
DamageFXType = BIG_ROCK
DeathType = BURNED
Basically, this has a 20% chance to miss, a very small splash radius (generally hits about three in a batalltion of goblins), and a medium DOT damage burn effect. No meta impact here.
You gave the wizards the power they deserve, but you didn't overpower them (:D)
Everyone has always wanted something like this to happen, but you just made it happen. XD
This makes wizards actually have a chance against a captain of Gondor in hero duels (yay)
You pulled this mod of pretty well.
For those of you having trouble installing this, use the installer, move the file "Wizard.dll" to your basic "C:\" drive (no more folders after that!!) and make the properties of the shortcut after the default shortcut target: -mod "C:\Wizard.dll"
Great mod, and I hope to see you do more things with this mod!