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Downloads Home » Modpacks » WizMod v1.02

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WizMod v1.02

Author File Description
lorddenathor
File Details
ROTWK Modification: Yes
Code Modification: Yes
This mod is wrapped in an installer, for the newbies that have trouble adding mods and linking them. comes with uninstaller, etc.

This is a modification to the game that helps the Wizard class live up to most people's expectations of a "wizard". It replaces the melee attack of the Wizards with a ranged firebolt. This modification was made with balance in mind, and DOES NOT overpower wizards, at least not by much.

Here's the essential raw data for the firebolt:

Weapon CreateAHeroBasicMagicWeapon
LeechRangeWeapon = Yes
AttackRange = 400 // set this in his special power
WeaponSpeed = 150 // dist/sec
MinWeaponSpeed = 100
MaxWeaponSpeed = 200 // dist/sec Upper limit on scaling, when attacking past nominal "max" range
ScaleWeaponSpeed = Yes // Used for lob weapons, scales speed proportional to range
HitPercentage = 80 // When this weapon is used it will hit exactly 100% of the time.
ScatterRadius = 0.0 // When this weapon misses it can randomly miss by as much as this distance.
DelayBetweenShots = 1200 // time between shots, msec
PreAttackDelay = 1 // 1467 is the prep time for archers, no prep time here.
PreAttackRandomAmount = 400 // amount of additional preattack variance for archer type attacks only . used here to fit animation and balance
PreAttackType = PER_SHOT // Do the delay each time we attack a new target
FiringDuration = 1500 // Duration of the archer firing shot is 500ms.
IsAimingWeapon = No
AcceptableAimDelta = 15
AntiAirborneVehicle = Yes
AntiAirborneMonster = Yes
FireFX = FX_SarumanFireball
CanFireWhileMoving = Yes
DamageType = MAGIC

ProjectileNugget // Default projectile, (arrow) with fireball SFX
ProjectileTemplateName = WizardFireballProjectileL1 // Visual
WarheadTemplateName = CreateAHeroBasicFireballWarhead // Damage-Dealing portion
End
End

Weapon CreateAHeroBasicFireballWarhead
ProjectileCollidesWith = ENEMIES NEUTRAL STRUCTURES WALLS // Primary target that can take the damage
RadiusDamageAffects = ENEMIES NEUTRALS // NOT ALLIES

FireLogicNugget // Fire Logic
LogicType = INCREASE_BURN_RATE
Radius = 15
Damage = 20
End

DamageNugget // Basic Damage Nugget
Damage = 560
Radius = 15.0
DelayTime = 0
DamageType = MAGIC
DamageFXType = BIG_ROCK
DeathType = BURNED
End
End

Basically, this has a 20% chance to miss, a very small splash radius (generally hits about three in a batalltion of goblins), and a medium DOT damage burn effect. No meta impact here.
Pages: « First « 1 [2]
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
gravewalker22 Sire, i installed it but it wont change my wizard's melee attack :( where did i go wrong?
gravewalker22 it seems like nobody here gives a damn on where to find this wizard.dll . the creator of this mod should let the other users how to fix this but it seems like he dont care. :/
gravewalker22 it seems like nobody here gives a damn on where to find this wizard.dll . the creator of this mod should let the other users how to fix this but it seems like he dont care. :/
Pages: « First « 1 [2]

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HGDL v0.8.0

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Rating
5.0
Breakdown
Balance5.0
Creativity4.5
Usefulness4.5
Implementation5.0
Statistics
Downloads:10,337
Favorites: [Who?]1
Size:131.14 KB
Added:10/06/09