The ridiculous amount of props made it very hard to even try to move from one point to the other. I'm not even going to mention farm building.
The excessive (obsessive actually? :P) amount of creeps and lairs even makes my Core2DuoE8400/8800GT cry.
Didn't finish the map, but as I looked around I'm not sure both sides have the same room to expand. 2.5.
Well you did experiment with objects and scaling. I liked the interior "2-floor" structure and some walkways outside. The main idea of the map is kinda poor though.
Map Design: 1.5
Whatever that creep goblin fortress with a nearly infinite amount of troops guarding it was.
The map is upside down! Also, the instructions are cut: For map descriptions use Map.str instead, which has no character limit (check other maps or ask me in the forum to see exactly how).
There is some work put in this one, though you still have a lot to polish. Try giving the players more space, this map is filled with visual and creature spam all over the place. You can still make creative and cool looking things without so many objects (you actually managed to pull off a couple of nice locations on this map, by the way).
To make a map really interesting, ask yourself "How is this map really going to stand out of the rest? What is going to be really special about my next creation?". Even if your map was aesthetically perfect, if you don't manage either great gameplay or special features it will just add to the pile.