I think you should calm down man. You post maps the whole time and not that many people are acctive on this site. I havent download the map or any of your other maps but I suggest that you put some more time on every map before you post them. People are to lazzy to download maps and then go back to the site and rate them (and speically when the maps comes from the same mapper the whole time). So instead of making 10 maps that are not that good or interesring make 2 very good maps, that people will download.
I hope you take this critique on the right way and learn someting from it.
miggoycor File Author
Posted on 11/17/08 @ 03:44 AM
This one actually has been in my workshop for weeks now.
I actually worked on this one.
And my other Moria maps are nice too, and I'm hoping to redo my Rohan Series.
The EA maps are there because they should be available to the public to use because they bought the game but can't use these specific maps.
Posted on 11/23/08 @ 07:44 PM
Hey I promised I'd take a look when you released your own maps (I think I did?). Maybe tomorrow after this horrible microbiology exam I've been studiyng for I'll review this one (Unless you're working on another big new map now :))
miggoycor File Author
Posted on 11/26/08 @ 07:25 AM
I wish I could test my maps before publishing it!
Believe me, I DO test my files; but it so happens that my DVDrom drive is broken, hence no testing.
I rely solely on comments.
So thanks again (I think)
Same scenario with Blue Mountain.
Posted on 11/29/08 @ 10:50 AM
You can download a mini image and mount it with a program such as Alcohol120%. Then just use SD4 hider and you can play the game (even online) without needing the DVD in your drive :)
And I can't believe you don't test your maps... I mean, it's important man!
Posted on 12/10/08 @ 02:20 AM
A good try considering that you aren't able to test your maps. I agree with Custard, it is absolutely imperative to be able to test your maps before releasing them. If you cannot test your maps now because of the DVD drive problem, wait to release the maps before the problem is fixed. At the point the problem is dealt with, test each map to completion before release. This map has potential, but without being able to test it, it turns out to be much like what Rise of the Witch King turned out to be when it was first released - a lot of bugs that needed to be patched a couple of times (but in EA's case there's just no freaking excuse).