[Rt]NeMeSiS (Dwarves)
BO>>>mine>>>mine>>>hall>>>guardian>>>mine by outpost
starting power- rallying call
Pros [+]
[+]Good use of the mine system, allowed you to keep pace with the fast goblins
[+]early brand
[+]god a mid-late game gloin
[+]steady flow of units
[+]clumping
average [=]
[=]stances used most of the time
cons [-]
[-]very little diversity in army composition, try adding ax throwers or battle wagons to support your army.
[-]lost a builder early
Additional Comments:
Other than the army composition, you played very well. 3.5/5
Pros [+]
[+]stances :)
[+]used block formation as an early resistance against cavalry.
[+]early boromir
[+]steady flow of units
[+]good use of Tom to cripple enemy army
average[=]
[=]KoDAs (Knights of Dol Amroth)are fantastic to see on the battlefield, but it is more worth it to invest in Aragorn when you have the lead you had. the time to get your late game kodas could have allowed aragorn to be created and leveled up using the troll by the signal fire
cons[-]
[-] like your ally, you did not diversify your army except with the KoDAs, which came too late to do any real work.
additional comments
you superbly countered the enemy raids, but as I said before, you should diversify your units, what if Angmar had gone for dark rangers instead of thrall spam, your infantry would be slaughtered. 3.5/5
WoF|Dark (angmar)
BO>>>mill>>>mill>>>hall of kings men>>>mill>>>orc thrall
starting power- fell wind
pros[+]
[+]steady flow of units
[+]sold mills rather than allowing them to be destroyed
[+]early cavalry caught LordofWar off guard
[+] Hwaldar
[+] good use of summon orcs, should have used it on brand though. it would have killed him
average[=]
[=]attempted to raid enemy resources
[=] mixed up priorities- always go for the builder before the structure. builders cost 500 and time and training time, where as farms cost 300 and require a shorter build time
cons [-]
[-]don't queue several units at the start, building resource producers are more vital than early units.
[-]did not diversify to rangers or to the wolf/troll den
[-] did not expand
additional comments
you were very defensive and your raids were not successful, try using fell wind more often to keep your mills alive. you also let too many mills get destroyed, which crippled your econ.
3/5
pros [+]
[+]destroyed outpost to deny the Dwarves cash
[+]tried a unit producer cripple on the dwarves
[+] few successful raids of mines.
average [=]
[=]did not use cave bats at the beginning to scout
[=]did not pay attention sometimes; did not use poison blades for goblins
[=] very little diversification in army
[=] did not use the tunnel system to get a jump on the enemy
[=] mixed up priorities- kill the builder, not his building
cons [-]
[-]lost a builder that could have been saved
[-]crippled your early economy with 3 caves!!!!
[-]build a spider pit when you were limited for resources
[-]did not expand
[-] no hero
Additional comments
you crippled your early game with too many unit producers. also, you lacked command points for a proper goblin spam to work you must expand for those needed resources. half-trolls were a good idea but you had too few resources to make enough of them. also remember that heroes such as Azog and the Goblin King can turn the tides and handle almost any enemy hero. work a little more on your strategy. 2/5
overall score: 3/5 neither side tried to diversify units so it was infantry vs infantry almost the whole time.