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Downloads Home » Modpacks » Expansion map ini

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Expansion map ini

Author File Description
kingwerewolf
File Details
ROTWK Modification: Yes
Code Modification: Yes
icewarriors official expansion map ini for rotwk

Steal this map.ini for your own map or taking it as your own work (editing it) is stealing and is strongly disliked for the community.

Please Email me if you want to use my map.ini

On 23/12/2007 i release my official expansion map.ini. Theres a whole load of changes. Including Heroes, Units, Buildings.
I have no idea if i will make a further updated patch of this expansion ini. This map.ini is only for rotwk! Have fun playing my map.ini
I will make a bfme2 compatible version. It just wont feature the expansion stuff.

|-------------------------------------------------------|
Gameplay Changes
|-------------------------------------------------------|
All Mines - Now Allies can go into them

|-------------------------------------------------------|
Dwarves
|-------------------------------------------------------|
New Reskin - Dwarven Guardian

|-------------------------------------------------------|
Isengard
|-------------------------------------------------------|
New Hero - Werewolf
New FX for Werewolf
Werewolf has a passive leadership ability
Werewolf can now capture flags
Werewolf can now enter boats

|-------------------------------------------------------|
Elves
|-------------------------------------------------------|
New Unit - Rivendell Warriors
New Unit - Noldorian Riders

|-------------------------------------------------------|
Wild
|-------------------------------------------------------|
New Building - Fire Drake Lair
New Hero - JH1 Dragon
New Hero - A New Dragon
|-------------------------------------------------------|
Men
|-------------------------------------------------------|
New Unit - Arnor Knights
New Building - A New Men Fortress
New Walls - Arnor Wall Hubs
New Statue - Grey Havens Statue
New Building - A New Gondor Barracks Building
New Spell Book Power - Arnor Allies (Summons Arnor Infantry)

|-------------------------------------------------------|
Mordor
|-------------------------------------------------------|
New Hero - Balrog
New Building - A New Mordor Fortress
Balrog can now capture building
Balrog can now enter boats

|-------------------------------------------------------|
Angmar
|-------------------------------------------------------|
New Unit - Dark Numenorian Horsemen

----------------------------------------------------------------------------------------------------
all the above is included in the package and no information is false.
Go to www.ip-clan.com or http://forums.revora.net for more of my ini's
icewarrior (c)2008

icewarrior aka elvenfury - smeaking - kingwerewolf - willh_879

screenshots

arnor knights
http://i19.tinypic.com/8b8cnjm.jpg

new gondor fort
http://i8.tinypic.com/8bzdd1s.jpg

new mordor fort
http://i10.tinypic.com/6nsdrh1.jpg

new unit - rivendell warriors
http://i10.tinypic.com/7xtpx77.jpg

new reskin - dwarven guardians
http://i10.tinypic.com/6ye8z1i.jpg

new walls - arnor walls (also includes archer tower and door)
http://i9.tinypic.com/6ybwfhk.jpg

new model - gondor barracks
http://i7.tinypic.com/86pwqqo.jpg

new reskin & unit - werewolf
http://i12.tinypic.com/6k887k3.jpg

new noldor horsemen
http://i16.tinypic.com/870pf1w.jpg

new dragon
http://i14.tinypic.com/81r1y7d.jpg

AuthorComments   ( All | Comments Only | Reviews Only )
kingwerewolf
File Author
go to

http://s3.invisionfree.com/MeWB/

for more map.ini and maps :)
kingwerewolf
File Author
CHEEEESE WALLACE!

[Edited on 01/07/08 @ 11:24 AM]

lokenlode Hey, does this work for patch 2.01. its me again, i posted on one of your listed sites. please tell me more.
flammable_hotdog works on any :)
Danelec hey kingwerewolf. im new to modding. i have a huge mod idea, and im typing it up. i was wondering if you could help me with my mod, or even do it your self. A few things my mod includes are:
12 total factions:

Good Forces
Rohan
Gondor
Elves
Dwarves
Dale
Arnor

Evil Forces
Harad
Rhun
Mordor
Isengard
Goblins
Angmar

I know that you are working on a Rhun mod, and so i thought that it would be possible.

The original isengard, mordor, goblins, angmar, dwarves, arnor, and elves are the same, or similar with added units, heroes, and buildings. Men of the west would be split into Rohan and Gondor with added units and units from the first bfme also. Arnor would be a playable version of the campain arnor with added untis, heroes, and buildings. Dale would be a totally new faction, including men of dale, brand, and much more. Harad and Rhun would be added with units from mordor's haradrim palace.
Hope you like those ideas.
If you think this mod is possible, or want to help, just post a message in this mod forum.
flammable_hotdog how about do it urself lazy man
jipei how I install it? U can send me any instructions?

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Added:12/20/07