Steal this map.ini for your own map or taking it as your own work (editing it) is stealing and is strongly disliked for the community.
Please Email me if you want to use my map.ini
On 23/12/2007 i release my official expansion map.ini. Theres a whole load of changes. Including Heroes, Units, Buildings.
I have no idea if i will make a further updated patch of this expansion ini. This map.ini is only for rotwk! Have fun playing my map.ini
I will make a bfme2 compatible version. It just wont feature the expansion stuff.
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Gameplay Changes
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All Mines - Now Allies can go into them
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Dwarves
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New Reskin - Dwarven Guardian
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Isengard
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New Hero - Werewolf
New FX for Werewolf
Werewolf has a passive leadership ability
Werewolf can now capture flags
Werewolf can now enter boats
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Elves
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New Unit - Rivendell Warriors
New Unit - Noldorian Riders
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Wild
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New Building - Fire Drake Lair
New Hero - JH1 Dragon
New Hero - A New Dragon
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Men
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New Unit - Arnor Knights
New Building - A New Men Fortress
New Walls - Arnor Wall Hubs
New Statue - Grey Havens Statue
New Building - A New Gondor Barracks Building
New Spell Book Power - Arnor Allies (Summons Arnor Infantry)
|-------------------------------------------------------|
Mordor
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New Hero - Balrog
New Building - A New Mordor Fortress
Balrog can now capture building
Balrog can now enter boats
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Angmar
|-------------------------------------------------------|
New Unit - Dark Numenorian Horsemen
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all the above is included in the package and no information is false.
Go to www.ip-clan.com or http://forums.revora.net for more of my ini's
icewarrior (c)2008
Hey, does this work for patch 2.01. its me again, i posted on one of your listed sites. please tell me more.
flammable_hotdog
Posted on 02/20/08 @ 08:40 PM
works on any :)
Danelec
Posted on 02/21/08 @ 10:44 AM
hey kingwerewolf. im new to modding. i have a huge mod idea, and im typing it up. i was wondering if you could help me with my mod, or even do it your self. A few things my mod includes are:
12 total factions:
I know that you are working on a Rhun mod, and so i thought that it would be possible.
The original isengard, mordor, goblins, angmar, dwarves, arnor, and elves are the same, or similar with added units, heroes, and buildings. Men of the west would be split into Rohan and Gondor with added units and units from the first bfme also. Arnor would be a playable version of the campain arnor with added untis, heroes, and buildings. Dale would be a totally new faction, including men of dale, brand, and much more. Harad and Rhun would be added with units from mordor's haradrim palace.
Hope you like those ideas.
If you think this mod is possible, or want to help, just post a message in this mod forum.