(updated 08/12/07) Battle for Middle Earth 2 Heaven :: Durthang
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Durthang

Author File Description
majordima
File Details
ROTWK Map: Yes
Number of Players: 3
One Ring: Yes
AI: Yes
Minimap:
Hello, this is my 4th map, and 1st one since I joined {IP}.

This map is a fortress map with 3 players, the area is northern mordor, on the mountain slopes.
It was built by gondorians at the end of the 2nd age.

In this map, the attacking players can choose 1 ally out of 3, to not reveal anymore, you will see it ingame.

Anyways, the map requires Rotwk, got AI working (AI selects an alliance too), ringheroes work.
It works both in skirmish and MP.

thats it basicly, hope you enjoy,
{IP}MajorDima

Update:
Added some trees\rocks ect to the outside fort area, changed some stuff on the ramps to make it look better.
Version 1.1 is uploaded.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Viporpa Nice map. Well textured. Fun to play against a brutal defender.
eliec
Rating
4.7
Breakdown
Playability5.0
Balance5.0
Creativity4.5
Map Design4.0
Story/Instructions5.0
Playability: 5
Enough space for each player

Balance: 5


Creativity: 4.5


Map Design: 4
The map has good texturing but I found that mountains take up too much space and the fields outside the fort need some rocks, and trees, etc so it isn't an empty plain. Also the ramps up to the gate don't look as good as they could.

Story/Instructions: 5


Additional Comments:
All in all a great map, and I really like the shakes and rumbles and the lighting.
majordima
File Author
Thanks for the review, this isnt the final version of the map, and I was also thinking about how the ramps looked like (the lower 2). about the mountains, its a must, because I want it to be authentic to the map story\lore.

EDIT:
Ok, I listened to your advice, new version is uploaded, if anyone has comments or wants to see things changed or added let me know.

[Edited on 08/12/07 @ 05:23 AM]

Dreamer t4a Haven't played the map extensively enough to post review but it's well textured (you were evidently inspired by EA Minas Morgul) and most of the objects are elegantly placed. There could be some improvements on ramps and also one of the gates is opening reversely. I've also noticed that you pre-placed some units outside the map. This isn't necessary, you could spawn them via scripts when it's needed so they don't consume pc power for nothing. Besides this, this map is more than worthy of IP mapper, good job ;)
Elanor Hi. I'm really new here and i'm not experienced with modding or player created maps...how do i "install" the map?
majordima
File Author
First you must show hidden files through your control panel.

Then go to:
C:\Documents and Settings\YourName\Application Data\My The Lord of the Rings, The Rise of the Witch-king Files\Maps

this is the default location for Rise of the Witch King, put the folder there.
Elanor Thanks Majordima. You have a lot of talent with maps and i have some cool ideas for you to toy with.

Example-Tharbad. The fort was built as an important trade center between arnor and gondor. like Osgilith it has a river running down the middle, the greyflood. The Great Royal Road passes straight through it across the Tharbad bridge. It was ironicly destroyed by a flood(grey-flood).

Example2-Aldburg. A small fortified city in Rohan, built by Eorl the Young in the region known as the Folde, some miles to the southeast of Edoras.

Example3-Pelegir, saddly not carried over from bfme1.

Example4-Goblin Town. A goblin (or orc) dwelling which lay under the High Pass in the Misty Mountains, ruled by the Great Goblin. It was a series of tunnels and caverns, which led all the way through the mountains, with a "back door" near the Eagles' eyrie in Wilderland.

[Edited on 08/18/07 @ 09:58 PM]

kingwerewolf you can get pelagir from this site

http://www.bfme2.com/maps/inexorable/allmaps.htm

scroll down to p's and there it is its been converted to play for BFME2 & ROTWK
XanMako
Rating
3.1
Breakdown
Playability3.0
Balance2.0
Creativity4.0
Map Design3.5
Story/Instructions3.0
Playability: 3
(Insert Playability analysis here)

Balance: 2
(Insert Balance analysis here)

Creativity: 4
(Insert Creativity analysis here)

Map Design: 3.5
(Insert Map Design analysis here)

Story/Instructions: 3
(Insert Story/Instructions analysis here)

Additional Comments:
TiberiumLeader Hello Majordima,
This map is really awesome. Is it okay for me to convert your map to Edain Mod and make it in to a custom mission map?

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HGDL v0.7.1

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Rating
3.9
Breakdown
Playability4.0
Balance3.5
Creativity4.3
Map Design3.8
Story/Instructions4.0
Statistics
Downloads:4,664
Favorites: [Who?]0
Size:858.70 KB
Added:08/08/07
Updated:08/12/07
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