Ludson244&Cinnis vs SexyPistol& DIAsbestGO part 1
So we had two battles against these punks and this is the part one.
|Player 1's Name:
|Player 1's Faction:
|Player 2's Name:
|Player 2's Faction:
|Player 3's Name:
|Player 3's Faction:
||Men of the West
|Player 4's Name:
|Player 4's Faction:
|Author||Reviews ( All | Comments Only | Reviews Only )|
[center][c=9966ff]2 v 2 on Minhiriath
Ludson224 (Dwarves) and Cinnis (Elves) vs. SexyPistol (MOTW) and DIASbestGOD (Isengard)[/center][/c]
Build Order: [i] Mine >>> Mine >>> Hall of Warriors >>> Mine[/i]
[+] Hooray for stances!
[+] You established a firm handhold early on with a steady stream of units and plenty of mines, allowing you to get an early Forge and two heroes. :)
[+] Bombard FTW! *happy*
[=]This goes for both you and Cinnis, although mostly you: Why didn’t you expand in the space where the Isengard player was? It was wide open for the taking! *wink*
[=] Your Forge was mainly inactive.
[=] It’s always a good idea to send a builder over to your partner’s base, just in case. *wink*
[-] You didn’t seem to use the Mine System as much, which would have helped to defeat the weaker Isengard player quicker. The mines are the Dwarves’ best defense.
[-] Your flow of units wasn’t as strong as the other games for some reason. You didn’t seem to have enough units to deal with your enemies’. *sad*
[-] Why did you leave the Isengard player’s resource buildings up? They were helping him return!
[b]Overall score: 2.5[/b]
Not as good a game for you, mainly because of the lack of the mine system and some other things you were doing in your other games. You did have some more teamwork, but
Build Order: [i] Mallorn >>> Mallorn >>> Green Pasture >>> Lancers[/i]
[+] Hooray for stances!
[+] A nice Lancer rush there, although (purely as a suggestion) you might want to try to build a forward stables. It’s really up to you, but it would allow you to do rushes faster. *wink*
[+] Good awareness of his unit choice (Knights) by building more Sentries.
[=]More Lancers would have been a good shock troop to destroy his buildings quickly. *wink*
[=] Don’t waste your time attacking non-important buildings like those Warg Sentries. Try and focus on taking out his unit buildings first in an attack.
[-] Summon Hobbits is not a very good power and should not be used, normally.
[-] I really don’t think Mirkwood were the best choice of units, mainly because he still had a lot of Knights on the field.
[-]As well, don’t try and kill a hero unless you know you can beat him easily. When he’s running right back through his base and you’re still attacking him, you’re giving up a free ticket to destroy.
[b]Overall score: 3[/b]
A much better game from you. I can see you’re improving rapidly, but don’t forget to help your friend out. ;) Some things to work on: Getting rid of your Mirkwood obsession (;)), more heroes and upgrades.
Build Order: [i] Farm >>> Stables >>> Farm >>> Farm[/i]
[+] Hooray for stances!
[+] Another strong, early economy that could keep up the stream of Knights and three heroes.
[+] You seem to know how to progress into late game strategies very well, shown by your invincible army and base when everyone else still had small bands to raid.
[+] A very, very nice base defense! *surprised*
[=] I didn’t think you used enough Cavalry. An upgraded army of Rohirrim, Théoden, Eomer, and Knights of Dol Amroth would have easily destroyed both of your enemies.
[=] You didn’t even use Rohirrim later in the game. *sad*
[=] Forgotten units, anyone?
[-] Lost Théoden as soon as you got him.
[-] You didn’t attack as much as you could have. Maybe a little overcautioning?
[-] You gave up when things looked a little shaky, leaving your teammate to die. Where’s your pride?
[b]Overall score: 3.5[/b]
I thought you played a very nice game, and I can tell you’re a good player. The thing is, you gave up. When you could have come back. That’s not good. *sad*
Build Order: [i] Furnace >>> Clan Standing >>> Furnace >>> Wildmen of Dunland[/i]
[+] Good relocation, especially since you built the right units to counter his army: Wargs. :D
[+] Good placement of building in both bases, especially when you were protected with your partner’s mighty fortress!
[+] Nice rush force of three Wildmen. His units had no chance.
[=]Excellent uses of Crebain.
[=] Some more could have been happening at your fortress; you had almost no defences, and then you realized you needed to protect yourself more when you have to relocate.
[-] No stances. :angry:
[-] You really had no choice but to quit, but you definitely were not defeated.
[-] You didn’t assist your partner much at all. *sad*
[b]Overall score: 2[/b]
I think the main reason you lost was because you didn’t put much faith in your original base. Of course, it’s your own strategy, but I think that you could have helped a little more in this match; it was mainly your friend doing the work.
Overall Game Score:[b]4[/b]
I thought this game was very interesting to see a full-fledged 2v2 game, with action all around and little time to react. You can see four decent players battle it out with different strategies, to a final battle that will decide the outcome.