Designed to be able to be played as a single player module or over the net in groups with less building intensity. Beware it can get somewhat connection intense and is recommended for 3-4 players if not using a lan connection.
Players should unite to face the creep player who will launch mass attacks after its few creep structures are destroyed therefore of playing single player build your base before you kill them to ensure you have adquete chances of winning.
Be sure to collect all the treasure drops too as this will prevent the comp from attacking further.
approx 16 waves with subwaves within those scripted to reduce lagg and improve on clords already great script design.
In mentioning people who helped with the map , clord for a script basis of which i have expanded upon to create faster play with more units and eliec who made the ini which i have included to make the game more difficult.
Str file made by myself as too the terrain and alot of the scripting was created by myself.
Version 3 seen a facelift of attacks introduction of extra heros and about 20 extra wave from ver 2. improvements to the str file addition of ini and improvements of the movement to lagg performance ratio by creating a attack move and a hunt script set of which it changes as game progresses to ensure less lagg without sacraficing the enemys ability to fight.
If you liked this map at all hold onto yer hats because version 5 (ver 4 got skipped as a beta test failed and other people got copys of beta 4 ) so version 5 is getting released which by all accounts does something that ive not seen done in BFME2 which is growing the maps boundry mid game and introducing another front upon which the comp attacks.
Still mostly the same things you have seen in ver 3 along with an addition of Changes to the Final Wave.
Some things I changed to make ver 5 somewhat diffrent will be listed when i upload it
Posted on 03/22/10 @ 01:24 PM
Thanks dude, great map.
Posted on 07/13/12 @ 11:49 AM
I only found bug is - gate cant be closed sometimes. Why are there 6 player on map? Its very hard to recognize our own castle lol. I also have some game crashing issues after 15th wave but it just me I guess (ati raideon 1gb graphics, i7, 4gb ram)
Excellent map. Best enemy wave map I have ever seen. If you include few remaining heros then its very easy to complete Assassin of good and Assassin of Evil achievement. Wave design is excellent.
Edit: You sorted out all mentioned issues in latest version...thx