I decided to make this map, because I felt that this is a map that was promised and never delivered.
It is based off of the Dwarven cities of Nogrod and Belegost found deep in the Blue Mountains.
The map is a 1vs1 skirmish/multiplayer map. It is completely indoors and thus is built for close quarters fighting. It is slightly smaller than your typical 1vs1 map, but is designed to give you a feeling of an enclosed but large space.
The map features three large rooms each uniquely designed to convey a different purpose. One player starts in the upper left, or what is effectively known as the thrown room. The other player will find themselves starting in the lower right corner at the end of the great hall. The top left player will fin themselves with plenty of room to build, where as the bottom right player although has sufficient room to build, does not have as much as the other player. This is compensated with their hall featuring both an Outpost as well as a Inn at the far end. The final room is the most unique in that it is designed as a mining hall with various details including some strategically placed goblin lairs as well as a Signal fire at the far end. Each room has many noticeable features and is designed and crafted to the best of my ability. Large entrance ways connect each room. Some intentionally built by the Dwarves others seemingly broken open. The map was built to tell a story. However it doesn't force any story upon you and their are no stipulations to how it is played.
The map is balanced to the best of my ability and is fully functional in every way as a normal skirmish/multiplayer map. The Gollum feature has even been implemented for those who enjoy using ring heroes.
This map is a testament to my previous works. It is the most polished map of the many I have made. It was a true joy to sit and design this map. I wanted it to be unique from all of my previous maps and I think I achieved my goal. I have for so long built simply fortress and script based maps that I thought it was finally time I do a map for the every day player. I hope you all enjoy playing this map as much as I did making it.
Any comments or questions are welcome and as always and forever a big thanks to all who download! :)
very easy to start a game
seems well balanced.
Map Design: 4.5
same again very good.
I too know how you feel. but EA games has become like a tree, a tree with many branches and leaves, and some of the branches grow bad leaves, its just the way of life. If you get my medifore.
Posted on 01/16/07 @ 01:29 PM
Cool map with strategic chokepoints
Very balanced except if u play with goblins. U a have serious advantage(its cool and probably meant that way).But its too hard against a goblin player . That's why i didn't give a 5
Haven't seen many other "mine" maps, and the idea behind it is well thought out to.
Map Design: 4.5
Nice map with a good layout. The texturing has no flaws and the objects are carefully placed. Its always nice to see such a well made map, its real eyecandy. But maybe u could make a small entrance/exit to outside with little land and plant some trees(for obvious reasons lol). Also if u could block some of the walls for spiders, so they don't have "full acces" to the map.
Excellent instructions, but u said that its meant to tell a story, and altough i see the different setups of objects, i don't "see" the story. And u kinda made me warm for it in the the description so i would like to know.
I've read what u wrote about EA and ur right, but don't let that be a reason to deny the community some great maps. Because if ppl are playing and enjoying ur maps, u should be proud and get ur drive to make maps from that. I hope to see more of ur maps.
sorry for the long text, but i can't review something in a couple of words lol.