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Downloads Home » Modpacks » T&N's bfme2.5

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T&N's bfme2.5

Author File Description
Nazzie
File Details
Code Modification: Yes
Changes
---------

Gondor
-------------------
new building, the ranger tent
dunedain rangers available from ranger tent
ithilien rangers available from ranger tent
sam available
merry available
pippin available
frodo available
hobbit sheriffs available from barracks
dunedain rangers made more powerful

Dwarves
----------
Aragorn Available
legolas Available
Tom Bombadil

Elves
----------
Galadriel available without the ring
Celeborn available
Glorfindel given faramirs leadership and more powerful
Gwaihir, the eagle hero has been added

Mordor
-----------
Sauron available without the ring
isengards walls available

Isengard
-------------
Wild men available
saruman more powerful

Goblins
--------
new building, the dragon lair
Balrog made a hero
fire drakes buildable from dragon lair
dragons buildable from dragon lair
isengards walls available

other changes
---------------
The 3rd age
-------------
The 3rd age is a wotr mode, all territories belong to who they did during the war of the ring.
AuthorReviews   ( All | Comments Only | Reviews Only )
dangarello
Rating
4.0
Breakdown
Balance4.0
Creativity0.0
Usefulness0.0
Implementation0.0
Rating: 4


[Edited on 04/04/06 @ 09:30 AM]

age of trickynes
Rating
4.5
Breakdown
Balance4.5
Creativity0.0
Usefulness0.0
Implementation0.0
Rating: 4.5
(Great not orrigonal but great)

Additional Comments:
I love the balrog and the dragons for the goblins.
DLS DarthRevan4
Rating
4.5
Breakdown
Balance4.5
Creativity0.0
Usefulness0.0
Implementation0.0
Rating: 4.5
I liked this mod for a number of things (not the least of which is the buildable Dragons) but the Goblins are now way over powered. I havn't really tryed the other civs but I really like this mod. And the lvl 2 Gondor Archery Range seems to disappear in my game except for the "Fencing" around the base. Is this a glitch or a a screw up in the texturing?

Additional Comments: And what is with the "Unknown BLAH BLAH BLAH" on some units and buildings? Is that fixable?
The_Claw_Of_Bolg
Rating
4.5
Breakdown
Balance4.5
Creativity0.0
Usefulness0.0
Implementation0.0
Rating: 4.5


Additional Comments:
Pretty good, I love the fact that I finally get to see 9 Nazgul flying and swooping.
I have had little problems with it. The only ones are;
- Witch King, when you dismount him, he can't go back onto the fellbeast.

- Dragon Lair has like 'MISSING OBJECT Dragon Lair'as a name (forgot everything now but something like that lol)

Is it just me that has these problems, and if no, how can I solve them?

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HGDL v0.7.1

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Rating
4.4
Breakdown
Balance4.4
Creativity0.0
Usefulness0.0
Implementation0.0
Statistics
Downloads:3,660
Favorites: [Who?]0
Size:3.11 MB
Added:04/02/06
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