Author |
File Description |
Nazzie |
Posted on 04/02/06 @ 07:29 PM
File Details |
Code Modification: |
Yes |
Changes
---------
Gondor
-------------------
new building, the ranger tent
dunedain rangers available from ranger tent
ithilien rangers available from ranger tent
sam available
merry available
pippin available
frodo available
hobbit sheriffs available from barracks
dunedain rangers made more powerful
Dwarves
----------
Aragorn Available
legolas Available
Tom Bombadil
Elves
----------
Galadriel available without the ring
Celeborn available
Glorfindel given faramirs leadership and more powerful
Gwaihir, the eagle hero has been added
Mordor
-----------
Sauron available without the ring
isengards walls available
Isengard
-------------
Wild men available
saruman more powerful
Goblins
--------
new building, the dragon lair
Balrog made a hero
fire drakes buildable from dragon lair
dragons buildable from dragon lair
isengards walls available
other changes
---------------
The 3rd age
-------------
The 3rd age is a wotr mode, all territories belong to who they did during the war of the ring.
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Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Tom8778 |
Posted on 04/07/06 @ 09:35 AM
hi all, im Tom the other auther for thsi mod.
i think i know the reason why some of u find this mod does not work.
go to the data folder (in the main bfme folder)
and delete the ini folder that is currently in there.
then move the modded ini into the data folder.
U MUST NOT OVERWRITE A INI THAT WAS ALLREADY IN THE FOLDER.
oh and about the readme, the spellings terrible becuase i was in a rush, next time i will take more care. |
age of trickynes |
Posted on 04/07/06 @ 07:15 PM
Rating: 4.5
(Great not orrigonal but great)
Additional Comments:
I love the balrog and the dragons for the goblins. |
DLS DarthRevan4 |
Posted on 04/17/06 @ 09:51 AM
If you are having a problem with the mod, post it as a comment. Not as a review that will lower its rating cause some people are having problems. Remember, not everyone is going to go through the installation without a hitch.
I just tryed installing and it wouldn't load when I tryed running the game. Here is the Error I got.
Game Crash:
INI::load, cannot open file 'Data\INI\Default\SubsystemLegend.ini'
5 addresses:
(unknown)(0):game.dat+241758 Debug::PostStaticInit+3390
{unknown)(0):game.dat+2292173 FXParticleSystem:ParticleSystemTymplate:operator=+209623
{unknown)(0):game.dat+2322814 GameClientRandomVariable::setRange+15855
(unknown)(0):game.dat+6447707 Xfer::~Xfer+118556
(unknown)(0):kernel32.dll+93519 RegisterWaitForImputIdle+73
Because of the severity of this error the game will now exit.
Does this mod require the Collectors Edition?
I hope yall can make sence of this. Cause this is way over my head.
Wait, I figured it out. *Slaps Self* Somehow WinRAR extracted the Mods folder, not the INI folder. It seems to work now. I am only on the main menu. If it works I will post a review later.
[Edited on 04/17/06 @ 10:30 AM]
|
DLS DarthRevan4 |
Posted on 04/19/06 @ 07:29 PM
Rating: 4.5
I liked this mod for a number of things (not the least of which is the buildable Dragons) but the Goblins are now way over powered. I havn't really tryed the other civs but I really like this mod. And the lvl 2 Gondor Archery Range seems to disappear in my game except for the "Fencing" around the base. Is this a glitch or a a screw up in the texturing?
Additional Comments: And what is with the "Unknown BLAH BLAH BLAH" on some units and buildings? Is that fixable?
|
max0 |
Posted on 04/24/06 @ 07:32 AM
hey i was wondering, i am an advanced
MP mapmaker on bfme2 and i wanted to know how you make building produce the units you want like the ranger tent. any help would be useful :) |
max0 |
Posted on 04/24/06 @ 07:38 AM
also, can you alter the cost of units too? i want to experiment with things like this but i dont know where to start! help me!!! |
NotoriousJB |
Posted on 05/05/06 @ 03:46 PM
Good mod! what you should add is the old rohan elves because the melee elves suck! |
The_Claw_Of_Bolg |
Posted on 05/13/06 @ 06:53 AM
Rating: 4.5
Additional Comments:
Pretty good, I love the fact that I finally get to see 9 Nazgul flying and swooping.
I have had little problems with it. The only ones are;
- Witch King, when you dismount him, he can't go back onto the fellbeast.
- Dragon Lair has like 'MISSING OBJECT Dragon Lair'as a name (forgot everything now but something like that lol)
Is it just me that has these problems, and if no, how can I solve them? |
nullet6 |
Posted on 05/17/06 @ 12:55 PM
Did u know that MOTW can't build a fortress anymore?? thats pretty lame...u should fix it...please :P Exept that...GREAT MOD |
ledheadzeppelin5 |
Posted on 06/05/06 @ 06:10 PM
umm i cant use this mod and i got the same message as that last person, i was wondering what i can do because i really want to play this |
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