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Downloads Home » Modpacks » Monster Regen Mod

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Monster Regen Mod

Author File Description
Troll Buddy
File Details
Code Modification: Yes
Monster Regen Mod by Troll Buddy:

Mountain Troll, Drummer Troll, Attack Troll, Mumakil, Cave Troll, Mountain Giant, Fire Drake, Berserker and Ent now auto-heal.

To my great disappointment, I noticed that EA left out in BFME2 the auto-heal that monsters got when they attained a level 2 rank in the original. Great units such as Attack Trolls and the new Mountain Giants just seemed too 'disposable'. This mod corrects that. Also, I added the auto-heal to Berserkers and Ents.

Note:

1. The above units start with this feature at level 1. I didn't know how to make it work at level 2 and quite honestly units gain rank so quickly that it doesn't make that much difference. I prefer it this way anyway.

2. There is a delay and like heroes, these guys heal only when not in battle.

3. Wild monsters do not auto-heal. I may add that sometime.


TO INSTALL:

In your \Program files\Electronic Arts\The Battle for Middle-earth (tm) II directory make a folder titled BACKUP. Cut and paste the file 'ini.big' into that folder.

After unzipping this download, paste MonsterRegen.big file in its place (the above directory).

TO UNINSTALL:

Delete MonsterRegen.big and paste ini.big from the BACKUP folder you made back into your main game directory.



Hope you enjoy this simple little mod as much as I do!
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Samurai007 Hi,

Could you tell me what values you changed in order to get monsters to heal? I like this change and, if you don't mind, would like to include it in my wall mod v1.1 I'm working on. I'll give you credit for it of course. If you'd rather I not include it, just let me know and I'll only use it for my personal games, but since pretty much every mod changes the ini file, they may not be used together unless someone physically combines them.
Troll Buddy
File Author
Hey,

By all means use it, and I'm glad you like this change. Here's what I did:

Example - Following was added to data\ini\object\evilfaction\units\mordor\mountaintroll.ini under 'Engineering Parameters':


Behavior = AutoHealBehavior
ModuleTag_MordorMountainTrollHealing
StartsActive = Yes
HealingAmount = MONSTER_HEAL_AMOUNT
HealingDelay = 1000
StartHealingDelay = MONSTER_HEAL_DELAY
HealOnlyIfNotInCombat = Yes
End

I actually had to copy and tweak this from BFME1 as BFME2 does not have this. The tweak is that 'StartsActive = Yes' instead of 'Starts Active = No' because I didn't want to mess with the experience levels.

I also just submitted a mod with another little change which makes all Hordes with Banner Carriers heal (like Elves) and added that to my Monster Regen Mod.
Samurai007 Hi Trollbuddy

I copied and pasted each of the healing paragraphs (like the sample above) from your modded ini to mine, but the changes did not work at first... none of the monsters or lvl 2 bannered groups would heal. I double checked everything and figured there was only 1 thing different between your mod and mine... the title if your modded ini file. (I kept mine called "ini").

Sure enough, simply changing the name from ini to "Monster & Banner Regen" did the trick! But why is that the case? Is there some kind of conditional statement that says "If filename = ini, then do not heal"? I haven't seen anything like that...
Troll Buddy
File Author
Hmm. That's weird. It should work no matter what you call it. I changed mine to ini.big too and it still works, as I have no intention of going back to the old ini. I just called it a different name for people to install from to avoid confusion. I would double-check if you did anything else different.

My question to you (or anyone) is whether installing an upcoming patch on top of an altered ini will mess up/undo things. My theory is no, but I'm not sure...
Samurai007 I think 1 of 2 things would happen with the patch... either it'll detect an unpure game and refuse to proceed, or it'll make the changes it is supposed to make, overwriting whatever it's supposed to overwrite. In any sort of rebalancing, as has been promised for later patches, I'm sure that'll include the ini.

Before patching, I suggest removing any mods, putting the original file back in, running the patch, and then putting the mod back in (if you still prefer it to the patched version).
Dilust Hi Troll Buddy, I'm creating a mod for my self usage (not public release) but I don't have any skills in modding. Can I use your heal factor in my work? I'm not able to edit the files so if you will list the files in the ini.big archive that I can copy I'll be gratefull with you. Thanks.

[Edited on 05/19/06 @ 09:27 AM]


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HGDL v0.8.0

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Statistics
Downloads:833
Favorites: [Who?]0
Size:2.42 MB
Added:03/06/06