This is a second release of my mod for ROTWK 2.02 v8.3.0. It's based on my previous one (http://bfme2.heavengames.com/downloads/showfile.php?fileid=1313) and contains all of it's features and some new ones, including:
-A new unit - Hobgoblins. They are recruitable from level 2 Goblin Cave and are a heavy infantry unit, similar to Mordor Black Orcs. Model by Turin Turumbar (https://www.the3rdage.net/item-386?addview)
-Walls reenabled for the AI (were disabled in 2.02). This is an experimental solution, we'll see how it turns out.
-House Colors disabled for most of the units. This is yet another experimental feature. I just felt that most of the units with house colors look ugly, but I understand that they may be useful gameplay-wise, so I'm not sure what to do with them really.
-Gundabad mission from Angmar Campaign removed (it had many errors in it and I don't know how to fix them all; I'm really bad at scripting)
Again, none of the arts used in this mod are mine. They're just free stuff downloaded from The 3rd Age, so the credit goes to their respective autors. I hope you'll enjoy my mod. Write in the comments if you have any feelings or suggestions about it. Have a nice time playing.