30 waves with one lane that splits into 4 lanes, Up to 8 players, the map will auto-balance your income, starting resources, and command points depending on the number of players playing! Make sure that a player is occupying the bottom left position or the end zone functions will not work.
Unlike other tower war maps, this map features an end zone with lives, so no more instant losing when a few units make it to the end! That being said, as long as there are units in the end zone you will lose lives, however, the end zone area will automatically be hit with special powers to help you kill any units who make it there.
Medium-High difficulty, but the end zone mechanics will soak up two or three waves before you lose which makes things much less frustrating.
For the best experience, I would recommend playing with 3 or more players, but it's still fun with 1 or 2!
One of my goals when making this map was to make it virtually glitch-free! So no units walking off the pathway or buggy game losses, and I feel confident enough to say that it works! Feel free to use fear abilities, crowd control, and even teleporting units onto the track without game-breaking issues. The map also allows the use of the spellbook, though some spells have been disabled to prevent the path from being blocked by buildings.
PS: (Use Medium graphics settings just to make sure you don't run into any crashes, all 30 waves work on Ultra settings so it's just a precaution)
*1.1 (Fixed some bugs and made lairs attackable)
*1.2 (Fixed wave 28 Balrog HP, enabled more powers to buff weaker factions, added more beacons to help single-player, balanced some waves)