The Battle for the Ring (updated version)
Posted on 07/18/17 @ 06:48 AM (updated 08/18/17
The Nazgul have discovered the Hobbit Frodo Baggins in Southern Ithilien, and sense the presence of the One Ring. Protect Frodo and destroy all enemy forces. Bottom player must be Mordor AI (Hard/Brutal), top player must be Men.
|Number of Players:
Survive waves of the Mordor army and prevent Sauron himself from entering the battle. Multiple bonus objectives will give you rewards to help fend off the attackers.
Have fun and please leave comments if you notice any issues (my first map) or simply enjoyed the map, thanks.
> Heroes can no longer be built at fortress, but also cannot be revived, so protect your heroes!
> Enemy waves spawn faster (wave 1 had a long delay previously)
> Sauron now has a guard with him when he attacks
> Black Riders now head straight for Frodo while wave 1 engages your troops, instead of simply attacking farms etc. Witch-king also attacks Frodo if within sight range
> Sauron and Witch-king now use abilities when certain scripts are met eg, Sauron uses Fires of Doom if within range of your fortress etc.
> Gandalf health increased, as he would die too quickly
> Theoden is now backed up by more Rohirrim and also Eomer when spawned
> Blended as many tiles as I could find but maybe a few still remain which I couldn't spot, apologies if any
> Enemy base better defended (barricades etc.)
Hope it improves the map for you guys and thanks for the feedback
|Author||Reviews ( All | Comments Only | Reviews Only )|
(Insert Playability analysis here)
(Insert Balance analysis here)
(Insert Creativity analysis here)
Map Design: 4.5
(Insert Map Design analysis here)
(Insert Story/Instructions analysis here)
Dunno if I'm doing this right, but I really liked how it played out.
Few issues I noticed: You can make all heroes from the fortress, which I'm pretty sure is not supposed to happen.
And Grond is entirely unnecessary because there is no Minas Tirith gate. A little difficult for me, but I think it was a pretty good design.
|King of Eriador
No issues during the gameplay, the enemy waves arrived the way like they were supposed to and were not stuck in one place but moved around in order to destroy everyting. Bridges worked fine, and also the custom created building had no bugs or issues.
The enemy waves were challenging, but with the right strategy you can create a position of power. A very enjoyable challenge where I can understand that some might think it is too hard, but in my experience quite rewarding. Another great aspect of the map is that you did not massspam huge amounts of catapults in the enemy waves, which would just make the map less enjoyable. In the end I even voluntarily killed Frodo just to fight of Sauron and his army, but then only Sauron came who was a piece of cake. Here it would be nice if Sauron would be followed with some entourage so Sauron's appearance would be a challenge on his own.
This map is a masterpiece in this category. Not only are the enemy troops diverse but also the reinforcements and their introduction with the flag is something I truly enjoyed. The fact that the enemies build up a camp which is fortified is also very nice. All in all, the effort here really paid off.
Map Design: 5
The Map is well designed and the design was functionality-based. I saw some pixel earth pieces on the floor but this is only an inferior issue. The area around the ranger pond is well designed and The Haradrim Camp too.
Pretty straight forward. Survive and then bringing the fight to them. No minus here.
I really enjoyed this map and I have to say that your effort paid off. Not only is it fun to play, but I could also try out different strategies when it comes to handling the enemy waves. Some minor issues were there(some of the orcs and easterlings you could not kill in the Haradrim Camp), but the gameplay makes up for it. Keep up the good work!