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Downloads Home » Player Created Maps » Erebor (for Edain 3.8 & 4.0) by Gagolin (ver. 1.0)

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Erebor (for Edain 3.8 & 4.0) by Gagolin (ver. 1.0)

Author File Description
File Details
ROTWK Map: Yes
Number of Players: 4
One Ring: Yes
AI: Yes
These are two Erebor maps for Edain 3.8 and 4.0 respectively. I packed them together in one ZIP file, but every map has it's own directory with number in the name ("38" or "40"). Just simply copy and paste the map you want in "maps" directory.

Some objects are missing in demo EDAIN 4.0 (new dwarven statue), but I hope that it will be there again in final Edain version. Because of that, in Thror's throne room is no visible dwarven statues, yet.

A few more details:
- The Smaug is not in maps.
- There is the secret entrance, however, only dwarven race can open it from outside. From inside any race can find and open this door.
- The maps are containing over 9400 Objects, so be advised about it (PC performance) :)
- The best graphical depth of "Erebor" city comes with, at least, "High" shadow and shader options.

First photos I've uploaded earlier:

These are two new photos for comparative purposes (there are some simplifications outside the Erebor - I did that because of some issues I've found later)

Enjoy playing or just explore my interpretation of PJ's inside and outside parts of Erebor :)
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
File Author

Look, I've planned to actualise this map when full version of Edain 4 comes out, if possible of course. Other updates will occur too, like small scripting tweaks, clocks, etc.
At the same time, in the map version 3.8. you can see all objects, including the statues.

btw.1. Thanks for the ratings :)

btw.2. I've tested the building plots, as NetoD20 suggested and I wasn't happy about the results. Mainly because of the fact that if you play as, let say, Mordor, it is odd to have rohan's or gondor's buildings under the command :) That problem could be resolved with much "scripting", but I wouldn't recommend to overhaul the map with scripts too. It is the matter of taste and objectives which you want to achieve with particular map. That's why I allow everyone to experiment with my maps.
Calsash Amazing map on all points, i did find one issue however when playing as dwarves in the Edain mod when you send off units to become khazad dum veterens it doesnt work they just glitch at then end of the map, other than that its a amazing map, Also as a suggestion you should try make a Osgiliath Map as there has never been a really movie like incarnation of the map and would work amazing in Edain, keep up the great work.
BayTown ^^I completely agree with you, a movie Osgiliath map would be great! But I know what would be even better - a movie Laketown map! Then finally we'll have a proper wood-city for Smaug to burn :)
Of course, Gagolin doesn't have to do these maps, as he may not have time. However, this Erebor map is pretty much enough fun for me, I haven't stopped playing it since I downloaded it ;)
Enderela Hi!

I love your map, but there's one thing me and my friend with whom I multilayer find mighty annoying. Is there a way to switch off the "Fog of War Extreme" AKA the thing which makes the entire map black except for the parts you've been to?

We'd love to check out your map, and seeing what the map is all about is part of that.

I am familiar with World Builder (for Edain), but I have no idea how to en/disable such a thing. If you/anyone could help me out it'd be magnificent!
File Author

In scripts you need to find the one concerning this option and disable it, that's all.

The newer maps (updates for Edain) are a bit more easy to play (playability). Install this mod and use the new updated maps (my advice)
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