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Author |
File Description |
mlmf2008 |
Posted on 02/03/15 @ 11:20 PM (updated 04/25/22)
File Details |
ROTWK Modification: |
Yes |
Code Modification: |
Yes |
----------RISE OF WIZARDS MOD INSTRUCTIONS----------
NOTICE
1.Be sure to have updated your game to the 2.01 official patch
2.Be sure to have a backup of the files that will be replaced in case you want to return to the unmodded version
3.If your game is currently a modded version, it may not work.
FILES
Libraries.big - this is where the Spellbook purchasing scripts are.
englishpatch.big - contains the descriptions of the new skills, its the text you see when you read what the skill does
Maps.big - Just found this in the internet, it raises the camera's maximum height
Ini.big - Everything else i guess
Textures0 - New main menu background
INSTRUCTIONS
1.There will be five .big files inside: the ini, libraries, Maps, textures, and englishpatch
2.Copy paste the files called "Ini", "Maps", "Libraries", and "Textures0" inside the BFME2 ROTWK folder
3.The "englishpatch" file on the other hand goes inside the "lang" folder found inside the BFME2 ROTWK folder
4.You are ready to play
*There is a bonus player created map file "Custom Hero Challenges" which is the same as the one posted here in bfmeheaven, but this has been modified to work properly with this mod. (If you played the one thats in bfmeheaven site, the heroes with map wide ranged abilities like gandalf blink and saruman lightningbolt will interrupt your 1v1 match with other heroes)
What started out as me slightly changing the data in the ini.big file to my liking, to now me giving some abilities to other units. Throughout the many times i played this game i wondered "Why isnt the AI using this ability?" or "Why doesnt this unit have this ability?" or "The computer can actually be strong if it used this ability!" so i decided to see why looking through the ini.big file. I noticed around half of all the abilites doesnt even have the needed code for computer to activate it. I added ai codes to almost all the abilities i could find. (I spectated many brutal difficulty 6 player computer vs computer matches to verify if an ability activates or not) I fixed practically all of it.
This is an updated version of my previous mod. It fixed some of what was not part of the previous version and added abilities to Custom heroes, heroes, and other units.
Here are what to expect most
- Almost all abilities are AI usable, the only ones that dont have AI are the ones computer can never properly use (like teleport army lv 2-3) or an ability that will not help them (like bloodlust which will cause Isengard's faction to eat itself, literally)
- New abilities and stat changes to many heroes
- In general, heroes are stronger, but not to the point they can become a one man army (well... until a wizard reaches rank 10 maybe)
- Hard and Brutal Computer can now purchase and use all spellbook abilities (only fixed hard and brutal difficulty) (Easy only purchases 1st stage spellbook and medium only up to 2nd stage)
- Custom Heroes get a lot of new abilities, maxing out the ability list. (The ability list can hold 21 non-chained abilities, adding more will make other abilities disappear by exceeding the list) Also any custom hero class can be used by any faction
- Wizard class has staffs with different weapon properties, be sure to try all of them
- Some Spellbook Powers have been switched, edited, or even replaced with a new one
More changes can be read through the notepad inside the zip file. Please read the bottom sections for the latest update changes.
NOTICE ON CUSTOM HERO AI:
- Custom Hero's AI doesnt work on player created maps IF unnaturally spawned. (needs to be summoned directly in game by fortress)
- IF a custom hero is naturally spawned and then levels up when fighting, it CANNOT USE upgraded abilities (Ex. Improved Fireball) unless the hero dies and is respawned at its current level. (Again, it has to be via fortress, and this applies even to developer made maps)
Don't know why but that's the way it is. This even applies to the unmodded or unpatched versions. All other units have perfectly working AI, so its only the custom hero.
I will try to update the mod every now and then, I only mod the game when i feel i wanna change or add something to make it more fun. |
Pages: « First « 1 2 3 [4] 5 6 7 8 » Last » | Author | Comments ( All | Comments Only | Reviews Only ) |
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mlmf2008
File Author |
Posted on 11/04/18 @ 08:21 PM
------------------Update: November 05, 2018-------------
-Elrond's regular leadership is replaced with Renown Leadership which effects heroes and requires level 5
-Elrond also gets Elven Fury ability at level 3 and replaces his heal ability
-New ablilities for CAH
-Create a Hero cost of abilities are now cheaper (the prices of some heroes were getting outragous, i think everyone will be happy with this change)
-Gloin gets "Steal resources" ability at level 3
-Did a rework of "Capture Structure" and "Steal Resources". They are now small area target abilities instead of single taget. Why i did this? So AI can use these to steal or take enemy farms.
-AI can now use CAH ability "Reinforce Structure" on their resource structures and towers
-"Spear Throw" projectile now has an arced flight trajectory
-Alot of heroes have a small health boost (CAH is now cheaper, so all heroes need a power creep)
-Eomer gets "Riddermark Charge" ability which temporarily reduces damage from arrows and spears
-Fixed AI where goblins wont summon dragon ally spellbook
-Azog gets "Capture Structure" ability (he did capture moria before dying to thorin)
-I added a bonus player created map file "Custom Hero Challenges" which is the same as the one posted here in bfmeheaven, but this has been modified to work properly with this mod. (If you played the one thats in bfmeheaven site, the heroes with map wide ranged abilities like gandalf blink and saruman lightningbolt will interrupt your 1v1 match with other heroes) Just open it with worldbuilder and save it[Edited on 11/04/18 @ 09:36 PM]
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lord aic |
Posted on 11/11/18 @ 01:50 PM
wow, one update more... i am most luckly man in the world.
i am learning how use final big and trying make your mod powers instant and also redusing their cost too.
I am going to study computer programming in December and i think i can expand your work for myself of course. i will try to learn give 2 tiers of powers to heros and some usefull tricks.
if something will be really done, you will see it first. i am very glad to see new update as soon.
i wish everything best to you.
You will be allways best i believe.
soon or later if i will be alive i will make full expancion for rotwk and your mod will see every bfme fan and everyone will know your name.
thanks for best work.
i will allways wait to you and your news
Ainc Ual Goun |
mlmf2008
File Author |
Posted on 11/11/18 @ 06:07 PM
If ou want to change the cost of abilities, open commandbutton.ini with FinalBig and go to the bottom of the page. The bottom is where the cah ability command buttons are. There are 4 lines below each commandbutton. The minimum level for purchase, the class that gets the ability, the prerequisite button(if you change this to "None" then it will be removed from its ability chain and be its own ability, there is a limit of 21 abilities which all classes have reached, and doing this will make other abilities disappear in the list), and the cost which can be either a number or a word that ends in "_COST". Just write the desired cost after the "=" and place a ";" at the left side of the old cost. Or delete the old cost, that works too.
I will stop updating for now and maybe mod again when my time is a bit more free.
Goodluck =)
[Edited on 11/11/18 @ 06:54 PM]
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lord aic |
Posted on 11/12/18 @ 12:35 PM
thanks for help, i will change it, i will intend all my mind to develop your mod now, it is best hero creator mod and i will learn everything that is needed to improve it. then i will end, everyone will admit your genious work as best.
i will do everything best. My way is total power. hero must be cool as deserves. and you gave heros chance to be hero.
thanks.
Everyone will see power of creativity and hard work.
I wish good luck to you every project or work that you must do. I believe, you will be best.
let's do it.
Time to see world that you can everything.
i will wait your return allways, you will be in our hearts.
Ainc Ual Goun |
mlmf2008
File Author |
Posted on 02/10/21 @ 09:35 AM
---------------------Update: February 10, 2021-----------------------------------------
-increased witch-king health
-Dwarven Summoned Citadel has a new abilities, "Oil Barrel" which throws a barrel of oil at the attacker and "Stone Volley" which throws a barrage of rock at the enemy
-Battlewagon also has stone volley ability
-Mighty Catapult has better accuracy
-OilBarrel now deals more damage and deals siege type damage instead of crush (so horses actually get hurt)
-Guardians have charge attack at lv1 and can knock down heroes
-Increased horde count of Guardians and axe throwers
-Adjusted commandpoint cost of alot of units (Generally cheaper command point cost of units)
-Isengard Ballista gets Explosive Bolt ability, which is like explosive arrow but weaker, also increased cost of ballista
-All mini heroes have their first asbility at rank 1 and their other abilities at higher ranks
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lord aic |
Posted on 02/20/21 @ 03:04 PM
oh, my dear friend, how i awaited your return and at last, you have returned.. I failed improving your mod, sorry for that, my knowledge was so few for it.. happy to see you here again..
I hope you will continiue support this mod, can you update spell trees for factions? would be great replace exiting ones with more relevant ones. for angmar more necromanser like spells, for example..
would be great add dark and light istari as mage guilds.. one fortress like bbuilding with ability recruit mages, with magical towers and ext...
I hope you are right and healthy, oh, how i am happy to see you again |
mlmf2008
File Author |
Posted on 03/11/21 @ 09:18 PM
I recently got the hang on editing particle systems and have been editing many ability FX to match my idea of how the ability is suppose looks like.
Anyways, i managed to change the dragon strike spellbook power of isengard and switched it with an entirely new power. Basically its now a huge area buff. Isengard got nothing to do with dragons, so i decided if i was editing spellbook powers this will be my first experiment. The power works and i gotta tell ya, it was a giant pain in the a** making it all work. Making the ability is easy enough, but the visual effects is completely trial and error so i opened and closed the game probably 20+ times to make it look good. Editing particle systems surprisingly takes longer time than making abilities apparently, hehe. And making ai work with the new spellbook power really strained my eyes editing the spellbook purchasing scripts. Im gonna update the mod soon, just doing some actual in-game tests and balancing the new power. |
mlmf2008
File Author |
Posted on 03/12/21 @ 10:32 AM
--------Update: March 13, 2021----------
-Abilities with Updated FX:
*Drogoth Wing Blast - added wind effect
*Frost Bomb - added a swirling aura to the hero when releasing the ice ball
*Legendary Leadership - new golden aura and tint
*Master Tactician - Legendary leadership aura + golden rays and whirling streaks
*Hurricane - actually looks like a mini hurricane
*Great Hurricane - actually looks like a mini hurricane
*Aragorn Return of the King aura - aura is now dim greenish blue light rays
*Blast Storm - new blast animation
*Double Blast - has a second blast after first
*Shattering Frost Bomb - Now uses actual ice shattering instead of replaying frost explosions
*Blink of Power - changed color of explosion to match blink warp color
*Terra Force - added flying rock debris
*Siege Master - added a whitish tint so you can see buildings that are effected by the leadership
*Aragorn Anduril Sword - new sparkly effect (in the original BFME iirc his sword had a sparkling aura)
-Isengard loses Dragon Strike Spellbook power and gets a new one "Black Speech of Might" which gives +80% armor, +100% damage, and a whole lot of other bonuses. (This is inspired by the LoTR lore where Saruman's greatest strength was his voice, which he uses to strengthen his troops. For example, in the books he empowered his uruks from miles away with his voice to have endurance, preventing aragorn from catching up and saving Merry and Pippin, this also happened in the movies where it wasnt explicitly stated but there was a short scene hinting at it. Another is when saruman gave a speech to 10,000 uruk in the movies and empowered them.)
-Witch-King gets Hour of the Witch-King ability at rank 7 instead of 10[Edited on 03/12/21 @ 10:37 AM]
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lord aic |
Posted on 03/19/21 @ 09:28 AM
My dear friend, i tested new wersion of your mod.
As always, you don't stop surprising me.. abilities for heroes are just surprising...
New ability for isengard is just amazing.. it makes army so powerfull, i think that power is already well balanced, just decrease power radius little bit.
as firstly you are trying to make isengard spellbook, i have suggestions about it...
1 - try to remove to ravens debuff that they already have and give to them life leech.. would be more cool i think.
2- As isengard already has better war chant, remove it and replace it to snowstone barrage as it was in movie, let it be 1 tier power.. (let it damages only units)
3 - Replace spoiled land with uruck blood (passive power with will give urucks bersercker type damage)
4 - please, make industrialization power passive, decrease production percent if want but make it passive please..
5- if possible, make rain as poison rain wtat will damage anemies in all map (remove buff and debuff effect)
please, remove corsairs of umbars and man of dunlands barracks.. make both hirable from dunland spell..
also can remove bersercks from barrack..
vanilla faction will be fully balanced..
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mlmf2008
File Author |
Posted on 03/22/21 @ 06:08 AM
--------Update: March 22, 2021----------
-Giant Summon summons 3 giants like the ents
-Saruman Crebain ability is replaced with new ability "Words of Diminishing"
-Added new sounds to Isengard Spellbook "Black Speech of Might", making it match the scene in the movies more and giving it a little more epicness ;-)
-Weakened the effects of "Black Speech of Might" to add +70% armor and damage instead of +80%/+100% and reduced the area effected
-Aragorn's Return of the King leadership is no longer treated as a leadership effect and can stack with other leadership buffs
-Master Tactician Leadership no longer effects siege units, mainly because it overlaps with Siegemaster and Siege Commander Leadership and removes the superior buffs they give. I couldve made both stack together but the damage stacking wouldve been too crazy! In exchange it now increases the shroud reveal of units
-Siegemaster and Siege Commander now effect arnor trebuchets, which they didnt before
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Pages: « First « 1 2 3 [4] 5 6 7 8 » Last » |
HGDL v0.8.2 |
Rating |
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4.5 | Breakdown |
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Balance | 4.5 | Creativity | 4.5 | Usefulness | 5.0 | Implementation | 4.5 |
Statistics |
Downloads: | 1,373 |
Favorites: [] | 3 |
Size: | 72.55 MB |
Added: | 02/03/15 |
Updated: | 04/25/22 |
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