This is a 6 player map. It has a red colour grading and the Celduin comes out of the mountain through the gates of Erebor, which are huge. It's set on winter although it doesn't snow and I spent a lot of time doing the terrain textures. You can place catapults at both sides of the main gate and there's a secret path that emerges from the mountain at the waypoint of one of the other players, who should be an ally.
I'll give u a realist review, so you know where u need to improve.
It is a clear map so it's quite simple to understand it, and not laggy. Playable with AI.
Balance is not very ok, because it's an 1v5 map wich is quite hard even as a defender without some special buffs. But lets say it's acceptable
The map is not creative at all, it's just a remade of basic skirmish erebor map in other way without big differences except the secret door.
Map Design: 1
Here is were you need to work: the mountains are way TOO high and unrealistic, the water looks awful without any wind effect on it, reflexions, also don't forget to use more segments for river tool as it flows unrealistic now, try to follow the path
For rivers use both lake tool and river tool, river tool only for the wind effect.
Textures need a lot of work also, try to find a combination of 4-5 textures u like then paint in small patches, mix textures as much as possible and after u painted them all blend them.
Trees are relatively well placed.
Structure placing needs improvement aswell, the bridge looks awful, way too big.
Also the red light is exagerated, try to use the default time of the day options for now :)
It would be nice to add some strings in-game (through scripts) where you give yourself credit and/or give hints to the players
Not that bad after all, my first map was WAAAY worser than this ;)
Keep trying, open other maps and you'll be better!