The goal is to keep at least one fortress after all waves. If all forts are destroyed game is over.
Customs are allowed. Allow Ring Heroes to select Hardcore mode.
Map allows to play with 1 - 4 players. It automatically cuts unneeded sides if there are less players.
Also if player is defeated his waves won't come in next waves.
Notice that some balance tweaks were made to give weaker armies some advantage, however plying with them can be quite a challenge if not possible at all. I let it to you to achive that.
Leave here bug reports and balance tips which will help make the "plus" version better.
- (mainly) added script to kill previous wave to eliminate possible lag accumulation
- balance changes
- minor design changes
- some cosmetical special powers changes (coerce and convert still disabled)
- lowered health of uber heroes
Thanks for this great map but it seems custom hero convert function has been disabled? purposely?
- Wizards, Avatars, Wanderers and Easterlings, Haradrims dont work.
- Lurtz makes no money
- Eomer makes no money
- Corsairs limited to only 2
so many takeaways!!! : (
Let me say this again:::
- Map creators should NOT try to RE-INVENT this game - just make playable maps for it.
Each faction has its unique benefits and features, powers and advancements.
If taking away specific features of even normal heros as an attempt to "balance" them then you might as well just limit your map play to one faction.
It would no longer matter what faction we choose because you decidedly chose to 'balance' them to be all the same.
[Edited on 08/17/14 @ 02:41 PM]
Posted on 08/23/14 @ 09:22 AM
not very playable but not unplayable either
The balance is terrible, wassup with the cost of some units?
Map Design: 4
design is ok
no instructions for newbies
Dude you shouldn't change the cost of the units, wtf, soldiers for 300$ and lorien fighter for 200??? everybody knows lorien fighter stronger than soldier.
or ranger for 1000? why