Downloads Home
Best Files
Review Guidelines
Main site
Code of Conduct

Advanced Search
Player Created Maps
New Releases
New Reviews
New Comments

Submit File
Browse Categories
New Files

Downloads Home » Player Created Maps » Sojuz's Fortress Defense FINAL

Download File Post Review Post Comment

Sojuz's Fortress Defense FINAL

Author File Description
File Details
Number of Players: 4
One Ring: No
AI: No
The goal is to keep at least one fortress after all waves. If all forts are destroyed game is over.
2000 is a standard. Customs are allowed. Allow Ring Heroes to select Hardcore mode.
AuthorComments   ( All | Comments Only | Reviews Only )
File Author
Thanks for opinion.
"hardcore is too laggy and hard"
laggy ofc, if u play with someone who has weak rig or weak connection for hosting; but i cant agree it is too hard. Specially normal version (non hc) with ring. Even if it is, you still can choose from between four modes: normal w and w/o ring and hc w and w/o ring. Even the last one can be passed with a great doze of luck and skills, but custom hero is recommended.
Also map have to has few "shock" waves to make gameplay more unpredictable and just harder.
"some waves are not truly balanced"
i would get to know which ones are not. but as i mentioned there are the "shock" waves only to break convention.
"map design could be improved"
there is always sth to improve or sth which is not quite suitable for individuals.

One more thing for lag issue, 3 player version will be soon available ;d
Earthshaker If you want I can make for you a minimap for your map... you know what i mean... the art.
Just if you want :D

PS: I don't play with custom I think it's lame still I got to wave 16 without :P

And when I say map design can be improved I am talking about textures, try to don't have same textures everywhere :)

EDIT: I've finished the map, and it's imposibble to win without an elf in team. Those balrogs should have a weakness at all except magic. Maybe you can mess up a bit with balrog ini :D ( his armor)

[Edited on 03/19/14 @ 07:06 AM]

Earthshaker EolBunito, I think he increased the inn hordes CP because some guys would like to spam wildmen, and this makes a limit for them, still they don't take 800 CP ( it's just for making them available or not.). Btw u can change ( i think) with ini something like this : MaxSimultaneousOfType = (a number here) how many hordes u want to be allowed to buy.
File Author
Thx for encouraging review.
I just played 2 ply version, well i like the mini map ^^
Have u based on one of betas ? Bc balance wasnt done yet so... well maybe we had just a bad time.

Post Review Post Comment

HGDL v0.8.0

Forum Username:


Create a new account
Forgot password?
Map Design3.0
Favorites: [Who?]1
Size:201.84 KB