OK ,i would intially build the buildings that allow you to summon hill men and buy axe throwers to dim the early skirmishers(if u have rotwk) -guys here what i would do with isenard first build-resoure based structures such as lumber mills and furnaces and take -get these to about 1200 comand points as thats when the resources start to stack up in your favour -in paticular group furnaces for the perk were they can be upgraded to produce resources at higher raters also produce lots of lumber mills on a map that is dominated by forests as with more kills you can unlock the 300% extra productiion for lumber mills-second build a good to barracks and upgrade fully when u have a wealth of resources and also build an armoury upgrade it fully then start building army,build a few packs of urik swords men and combine these with deathbringers and besekers who wilst the swordsmen hold the line with hack any enemy to peices 4 are paticulary effective against mountain giants who fell them relitively fast (besekers),i would personally consider a few rounds of spearmen to finish an enemy dominated by myth units such as the goblins or modors attack trolls-after this there are three routes worth considering first the sharku hit an run-which involves around calling the leader sharku and at least seven units of wars and attack predominatly the enemys unit prodcing buildings and then the resource structures and builders leaving seige wepons to finish off the fotress.-alternitavely three fully upgrade swordsmen divisions are enough to hold of any enemy advance with or without a create a hero- i would then suggest building urik crossbows at least four divisions plus who with the adition of fire arrows can pick off any enemy in fast time and destroy buildings quicky with the war chant perk.-alternatively u can go for seige mine beserkers tenique using mass sword units to draw the fire whilst placing mines in stratgic positions and then blowing them up either by using a sucidal beseker or just generally.consider that a fotress on full health takes two mines to completely destroy it -this stratergy is slow but effective and i find pretty cool to watch-mines are also sick at gates providing u use archers to pick of those on the walls first-finally all that is needed is to continue building resources to upgrade ur fotress and scatter warg pits around with should hold the enemys trying to attack ur resources long enough to send help- another good stratergy with all races is to group guard towers about 8 in one area fully upgraded create hell for the enemy put these at choke points and they take very little deffend-and it should be long before u win or unlock a dragon my fav unit in the game