posted 12-19-08 04:13 PM EDT (US)
Mordor
Mordor is a highly versatile and unique nation. They have more units than any other faction with a larger selection of buildings than any other faction. Mordor has weak, cheap, early game units and powerful, expensive late game units. Mordor also ties with the Men of the West for having the most heroes.
This guide will cover the units, buildings and powers that are available to Mordor in 1.06. It will also have some tips on microing orc warriors, and will have an early, middle and late game guide added on later.
The Buildings and Units of Mordor
The hotkey to select the upgrade option on all buildings is U. All buildings have their health boosted each time you upgrade them to ahigher level.
Templates*
Standard Troop Production Buildings:
Orc Pit
Mordor's cheap unit barracks.
300 resources.
Train Orc Warriors and Orc Archers at this building.
Level 2 costs 500 resources. It allows you to purchase the banner carriers upgrade (Hotkey: N). It also boosts your build speed by +10%.
Level 3 costs 350 resources. It boosts your build speed by +25%.
Banner Carriers costs 600 resources. After purchased it allows you to equip your units with banner carriers making them level 2.
Created by the builder.
Hotkey: C
Orc Warriors
Mordor's cheap swordsmen unit.
50 resources.
50 Command Points.
Can be upgraded with the banner carriers upgrade.
Bloodthirsty
Strong versus resource buildings.
Trainable at any level 1 orc pit.
Hotkey: W
Orc Archers
Mordor's cheap archer unit.
300 resources
60 Command Points
Can be upgraded with fire arrows
Bombard ground. The unit will bombard selected area of ground until told to stop.
Strong versus infantry.
Trainable at any level 1 orc pit.
Hotkey: A
Haradrim Palace
Mordor's expensive unit barracks.
300 resources.
Train Easterlings and Haradrim Archers here.
Level 2 costs 500 resources. It allows you to train Haradrim Archers. It boosts your build speed by +10%.
Level 3 costs 350 resources. It boosts your build speed by +25%.
Created by the builder.
Hotkey: D
Easterlings
Mordor's only pikemen unit.
300 resources.
60 Command Points
Can be upgraded with forged blades, heavy armor and banner carriers.
Porcupine formation. The Easterlings will arrange themselves in a circle with their pikes facing outwards.
Strong versus cavalry.
Level 1 Haradrim Palace.
Hotkey: T
Haradrim Archers
Mordor's elite archer unit.
500 resources.
60 Command Points
Barbed Arrows, heavy armor, banner carriers.
Barbed Arrows (after you purchase it). They deal heavy damage and knock the targeted units back. Bombard ground. The unit will bombard selected area of ground until told to stop.
Strong versus infantry and monsters.
Level 2 Haradrim Palace.
Hotkey: A
Troll Cage
Mordor's "stable".
750 resources.
Train Mountain Trolls, Drummer Trolls and Attack Trolls here.
Level 2 costs 500 resources. It allows you to train Drummer Trolls. It boosts your build speed by +10%.
Level 3 costs 1000 resources. It allows you to create Attack Trolls. It boosts your build speed by +25%.
Created by the builder.
Hotkey: T
Mountain Troll
The Mountain Troll is a versatile unit that can act as a cavalry or a siege unit.
600 resources.
50 Command Points
No upgrades are available for this unit.
Find orc. The troll will find and eat an orc to heal itself. Find rock. (this is their default mode) The troll will pick up a rock to throw at enemies. This mode is great for sieging. The trolls come out of the cage with a rock in theri hand. Find tree. The troll will pick up a tree to use as a club. If the troll has a tree in hand he cannot pick up an orc or rock again.
Strong versus swordsmen and buildings.
Level 1 Troll Cage.
Hotkey: M
Drummer Troll
This unit has area damage like all trolls and provides a leadership bonus to nearby troops.
400 resources.
25 Command Points.
No upgrades are available for this unit.
This unit provides leadership to all nearby friendly units.
This unit is not particularly strong against any unit.
Level 2 Troll Cage.
Hotkey: D
Attack Troll
Mordor's strongest non-hero unit. This expensive troll attacks with a club and will decimate all before it. Just watch out for archers and high level heroes.
1100 resources.
75 Command Points.
No upgrades are available for this unit.
Dominate Troll. Use this ability to take control of any troll that is hostile towards your forces.
Strong versus swordsmen, cavalry and buildings.
Level 3 Troll Cage.
Hotkey: T
Siege Works
Mordor's siege factory.
500 resources.
Train Battering Rams, Catapults and Siege Towers here.
Level 2 costs 800 resources. It allows you to train Catapults. It boosts your build speed by +10%.
Level 3 costs 350 resources. It boosts your build speed by +25%.
Created by the builder.
Hotkey: G
Battering Ram
Very effective against any structure. Highly resistant to arrows, yet highly vulnerable to all else.
450 resources.
25 command points.
No upgrades are available for this unit.
This unit does not have any special abilities.
Strong versus structures.
Level 1 Siege Works.
Hotkey: R
Catapult
The catapult has two modes of fire. It can fire flaming shots or skulls which generate fear.
400 resources.
25 command points.
No upgrades are available for this unit.
Can switch ammunition. Can choose to fire either flaming shots strong against buildings and units, or can fire skulls which generate fear causing enemy units to run away. If a catapult hits a patch of ground with the skull ammo and then hits that same patch of ground with flaming ammo that patch of ground will burn like oil was placed there. Bombard ground. The unit will bombard selected area of ground until told to stop.
Strong versus structures.
Level 2 Siege Works.
Hotkey: C
Siege Tower (I remembered this uniot last minute. I will flesh it out in my next update)
This unit can only be made on maps with fortress walls e.g. Helm's Deep, Minas Tirith.
N/A
N/A
There are no upgrades available for this unit.
N/A
N/A
Siege works. (unsure of which level)
N/A
Mumakil Pen
Mordor's super-stable.
1000 resources.
Train Mumakils and Haradrim Lancers (spear throwers) here.
Level 2 costs 150 resources. It boosts your build speed by +10%.
Level 3 costs 500 resources. It boosts your build speed by +25% and all Mumakils start at level 2.
Created by the builder.
Hotkey: M
Mumakil with Haradrim Lancers
Think ginat war elephant that tramples all in its path.
1800 resources.
70 command points. Comes with a regiment of Haradrim Lancers mounted on the Mumakil which add another 30 command points.
Banner Carriers.
Trample. The Mumakil will charge towards enemy units and deal meta damage. Evacuate. The Haradrim Lancers that are mounted on the Mumakil disembark and become a seperate regiment. There are 6 lancers and a banner carrier per regiment. They cannot get any upgrades.
Strong versus structures and cavalry.
Level 1 Mumakil Pen.
Hotkey: M
Tavern
Mordor's upgrade building and third barracks.
300 resources.
Train Corsairs of Umbar here. Purchase the Barbed Arrows upgrade: Hotkey: B. Cost: 1000 Resources. Allows Haradrim Archers to use the barbed arrows special ability. Heavy Armor: Hotkey: V. Cost: 1000 Resources. Significantly reduces the amount of damage a battalion equipped with heavy armor takes. Forged Blades: Hoteky: L. Cost: 1000 Resources. Significantly increases the amount of damage a battalion equipped with forged blades inflicts. Fire Arrows: Hotkey: W. Cost: 650 Resources. Significantly boosts the attack power of archers who are equipped with them. Your archers will now deal fire damage in conjunction with their regular damage.Can be useful for burning down trees.
Level 2 costs 700 resources. It allows you to purchase the Heavy Armor and Forged Blades upgrades. It boosts your build speed by +10%.
Level 3 costs 500 resources. It allows you to purchase the Fire Arrows upgrade. It adds a defensive tower to the tavern. It boosts your build speed by +25% and all Mumakils start at level 2.
Created by the builder.
Hotkey: M
Corsairs of Umbar
A swordsmen unit that has great siege attack.
400 resources.
60 command points.
Can be equipped with the banner carriers upgrade and forged blades.
Switch Weapons. The Corsairs swith from knives to firebombs which deal fire damage and are great for sieging. Firebombs also leave the ground burning where they've hit for a short time.
Strong versus pikemen and structures.
Level 1 Tavern.
Hotkey: C
Resource Production Buildings:
When resource production buildings hit level 3 they acquire a defensive arrow tower.
Slaughterhouse
The standard resource building that generates resources based upon available terrain. You can sacrifice Orc Laborers, Orc Warriors and Orc Archers for resources by selecting them then right clicking on the slaughterhouse. Orc laborers give 1 Resource each, Orc Warriors give 2 Resource each and Orc Archers give 8 Resources each.
300 resources.
You train nothing at this building.
Slaughterhouses level depending upon the amount of resources they generate. The faster they generate resources the faster they level up.