Yo, it's teh Bendak back in action.
To have everyone here noticed of latest standards, here's the brief explanation of the almighty Angmar axe thrower rush, which can be devastating vs most factions. I'm no Angmar expert at all (Mordor is my luv, lol), but there's basic guidelines everyone can attend to. Ofcourse, making your own strat and winning with it is the coolest thing to do,but be sure to share them with us!
To start out, build a barracks and a mill, followed by another mill. Place those buildings in a good position at the back of your fortress, so it's better to defend. Then, create 3 thrall masters with axethrowers before continuing with building more mills. As soon as you got your first thrall master out, send him to the enemy base and start to Summary early game: -mill+barracks These are basic stuff that always gives you a good chance in multiplayer games (tournament, or custom game with normal rules (NO COH HERO NO 4000 RECOURCE) Guidelines for Angmar: Do's Dont's [This message has been edited by Bendak (edited 01-08-2007 @ 02:42 PM).]
-mill
-3 thrall masters, get axethrowers
-mill
-3 thrall masters, with axethrowerst
-barracks
-perform a good axethrower rush early
-keep him busy with axethrowers after the first rushes
-upgrade to Dark Rangers ASAP (and cold ice arrows)
-using the right counter with thrall masters to counterenemy troops
-get a hero (or more) to aid you (this can be any hero, depends on what you need and your financial state)
-DO NOT GET OVERWHELMED. this is Angmar's biggest weakness, a spam gets it down. thus, KEEP BUILDING TROOPS.
-double barracks to spam more and more
-spam troops all the way
-micro your troops and heroes
-early Dark Rangers
-upgraded trolls in lategame
-trebuchets in lategame, and not only for siege
-a few fortress upgrades (such as dire wolves)
-build walls
-turtle up
-not rushing early
-no hero at all in midgame
-wolves
-unupgraded black numenoreans
-only building 1 unit with your thrall masters
ex SWGBH scn designer
ex BFME2H cherub