Not much has been said here about the new mini-heroes, so I think we should have a thread on it. This is my take on these rejected additions to the game.
Mini-heroes are, as the name implies, basically units that are heroes. They have powers, can regenerate health, but have multiple units in them. Most are as expensive as heroes, so you'll have to choose if they're worth it, but we'll get to that eventually.
I'll look at each mini-hero, and then say what my strategy would be with them:
Level 7: Charge of Glory --- Knights gain +50% Damage and Armor for a short time.
Level 7: Beserkergang --- Zealots gain +150% Damage and Attack Speed for a short time.
Level 7: Deathwish --- Deathbringers gain +250% Damage but lose 25% of health for 20 seconds.
Level 4: Morgul Blade --- Same as always
Level 10: Screech --- Inspires fear
The Knights of Dol Amroth are the best choice in my opinion, although all the good factions got excellent heroes also. The best way to use the Knights is to join them with other units, have the others distact the enemy, and then take down their buildings one by one. They are
Fire Drake Broods are horrible. They will
Mini-heroes can not survive on their own, as some of you have already said. There is a question as to whether they're worth the large amount of money. In my opinion, none of the Evil mini-heroes are worth it; they die too easily. Nazgul are way over-priced, so stay away from them.
The main strategy I've found mini-heroes to be strong in is raiding resource building. Really, they have no other use in your army of destruction.
World in Conflict Heaven Cherub
Battle For Middle-earth II Heaven Replay Reviewer and Ledgend
Where did I go wrong? I lost a friend somewhere along in the bitterness.
Oh, I would have stayed up with you all night, had I known how to save a life...
[This message has been edited by Smeagolfan24 (edited 07-11-2007 @ 09:43 AM).]