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Battle for Middle Earth II Heaven » Forums » The Innsider (Strategies) » Guide to Angmar
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Topic Subject:Guide to Angmar
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LEGOLAIM
Dúnadan
posted 12-14-06 09:15 PM EDT (US)         
Legolaim's Guide to Angmar



How to rush with Angmar:

Agmar isn't all too flexible when it comes to rushes. Really all you can do is build thrall masters or wolves at the start. I suggest you build a mill and then 2 halls of the kings men. Start training thrall masters and try to avoid building gungaband wolf riders as on option. They are expensive and weak.

Then when your thrall master exits the hall you can create Rhudur axe throwers. Keep building thrall masters and Rhudur axe throwers until you have 6-8 battalions. Send them to destroy enemy resource buildings. Do not send only a couple of battalions because like orcs, they are weak and rely on numbers for their strength.

Later on, about mid-game, build hwaldir to create leadership for the axe throwers. This should make them very powerful to all but dwarves.

Rushing with dire wolves could also be a possibility although I don't recommend it. If you decide that you want to try this out then my build order would be :- Mill, Troll and wolf den, dire wolves, mill etc.

This would prove some use against factions like mordor and goblins. Once again, I would prefer the axe thrower strategy

How to survive with angmar mid-late game

Building the troll hero Rogash late game is a must. He owns everything. Another great unit that could be built late game are dark rangers and upgraded snow trolls. Avoid sorcerers as much as possible as I think that they are a waste of resources. Upgrade your rangers with ice arrows to devastate your enemy. Angmar requires a large economy late game and if this doesnt happen you may end up camping. Expand as much as possible and keep your enemy under control.

Having control of the map of angmar is vital like I said. This can sometimes be hard if you don't know what your going to do next. Maybe the below suggestions I have made will help your decisions.

In terms of defence. Angmar is very flexible when it comes to fortress upgrades and walls. Angmars walls can also be upgraded making it the only evil faction with upgradable walls. Buy the dark flame power for your fortress for 500 resources to provide leadership to the units surrounding it when you are under seige. The witch kings sceptor (I dont know the name) is the fortresses most powerful upgrade. Its very much like mordor's gorgonath spire except it shoots out a burst of ice wrecking havoc onto a large area. Its a good idea to save up for it.

Legolaim's unit profiles:

The thrall master (100) gives angmar its cheap units. You really have no option but to build these early game. The thrall master can build gungaband warriors, Rhudur pikemen, Rhudur axe throwers or gungaband wolf riders. The most viable option would be the axe throwers. The pikemen are untrained and find it tough taking down even cavalry. The orcs are the cheap option for angmar's infantry and I wouldn't really use them personally. The gungaband wolf riders are expensive and can die easily.

Dire wolves (250) are a relatively cheap and fast infantry option for angmar. They would do alright on the battlefield but try to avoid buying them late game as they would be weak against upgrades and cannot be upgraded themselves.

Snow Trolls (750) are the advanced cavalry unit for angmar, very interesting, and they can move swiftly on the battlefield. They are a bit pricey though at 750 resoruces. Its great to sneak these monsters to the sides of the enemy army and then bash them to the ground. Just try to avoid pikes. When at level 2 they get a powerful charge ability which is a bit like the dwarves charge ability.

Hill trolls (600) are angmars most elite pikemen. They can deliver the most crushing blow to enemy cavalry. Much like the maruders. This is a must get for late game as your enemy is nearly garunteed to have cavalry by then. Just keep them away from archers and upgraded infantry though. Hill trolls can be upgraded with heavy armour and iron blades.

Black Numenorians (400) are the elite infantry unit of angmar and can also be upgraded. They have 2 interesting abilities. The bull rush and the death masks. If you have the money to spare late game then these would be an option. They only come in battlions of 10 and are rather pricy for what they are. They will eat up your money if you can't afafford them. If you don't have the money, stay away.

  • Death Masks (level 4)- Nearby units suffer 25 percent damage loss
  • Charge Attack (level 2)- Numenorians gain 50 percent more damage and armour.

    Dark Rangers (500) are an awesome unit to have if you have the money. They have longshot at level 1 to return fire to mens rangers hehe. However they can only be built from a level 3 hall of the kings men. When upgraded with ice arrows they pack a massive punch. This unit is a must for late game. Dark Rangers could now be the most elite archer unit in the game.

    Troll stone throwers (600) are angmar's seige equiptment. They pack a massive punch when upgraded with ice munitions. Make sure you protect the stone throwers though as they are vunerable to fire arrows and other weapons. You really dont have a choice to build this if your enemy has walls.

    Sorcerers (500) cost 500 resources and have very weak armour. You must have your sorcerers protected when they are casting their spells or they will die as fast as they came. I wouldn't reccomend this unit for its weak armour

    Legolaim's Hero profile

    Hwaldir (1200) is angamr's cheapest hero and can provide leadership to all nearby troops. He is also a good fighter. He steal resources from an enemy's resource structures and is able to summon pikemen to help in the fight. I would buy him as a good early game hero.

    Morgomir (1500) is a good support hero. Morgomir can debuff all nearby enemy units at level 1. He can also freeze a unit with his morgul blade and if they die, they become a wight. He also is able to provide leadership to all nearby numenorians and has a power called "Decay" which can do high damage to structures. I wouldnt recommend morgomir for a fighter but if your army needs support morgomir could be the perfect hero to fix that requirement.

    Rogash (3000) every angmar player will love rogash. He is angmar's weapon of mass destruction. He can put an end to a large proportion of the units in front of his blade and he has a very devastating leap attack. He can take control of an enemy troll and boost his armour and damage with his level 8 power. If you have the money I strongly reccomend rogash.

    The witch king (4000) is the leader of angmar. He now rides a horse instead of a fellbeast and is angmar's most powerful hero. Send him to fight on his own as much as you can because his massive area damage can also have a huge effect on your own troops if they are near the witch king. At level 2 he can debuff nearby enemy units. He also has the morgul blade which turns a unit into a wight when it dies. He also has his classical powers. Screech which sends all enemy units fleeing and the hour of the witch king which resets an enemy heroes power to "just use". I would recommend that you usethe witch king when the battle is tough. He does take a while to heal though.

    Karsh (1500) is a wight of angmar. He can do some damage but he needs more powers. He is good against un-upgraded units but don't count on him to face more than 4 battalions of units. Adding to this, he is incredibly slow. Try to avoid buying him.


    Legolaim
    Brigader General

    [This message has been edited by Legolaim (edited 12-20-2006 @ 01:18 PM).]

  • AuthorReplies:
    BritishBulldog
    Dúnadan
    posted 12-20-06 12:44 PM EDT (US)     26 / 69       
    It's a great guide Lego, but i think Karsh may have been a bit over-slated. Sure against upgraded units he sucks lol, BUT, as he is cheap, as he can kill enemies by just standing by them, by being able to transport AND being able to do a LOT of damage to a single unit via one of his powers, for a beginning hero i think he's alright.As for the dark rangers with ice arrows....they rock >;-o>Not arguing with you just givin my opinion, i do agree with every other thing you've pointed out.ps. love the pics lol ^^BritishBulldog
    MR ANCALAGON
    Dúnadan
    (id: Ancalagon_4554)
    posted 12-30-06 03:16 PM EDT (US)     27 / 69       
    Yep. I kinda agree with BritishBulldog. As I have patch 1.04, I may not be in a position to argue, but I think that Karsh is one of the best anti-hero heroes. (At least with level 8)

    He can take out any hero once he gets to level 8 with his power. Also, though the level 1 power inflicts damage, it's not really all that much. What is good, though is the speed reduction. I've found that extremely useful when dealing with cavalry.

    BritishBulldog
    Dúnadan
    posted 12-30-06 06:14 PM EDT (US)     28 / 69       
    Greatly useful against cavalry - if in line of attack.
    LEGOLAIM
    Dúnadan
    posted 12-30-06 07:12 PM EDT (US)     29 / 69       
    He's too slow to get out of combat and dies easily. Most of the time you can't get him to level 8.

    Legolaim
    Brigader General
    BritishBulldog
    Dúnadan
    posted 12-31-06 09:27 PM EDT (US)     30 / 69       
    I have no trouble doing do 8-D
    Smeagolfan24
    WICH Fanfic Moderator
    posted 01-01-07 01:34 PM EDT (US)     31 / 69       
    I've found his teleport ability useful after killing an enemy hero; I run into the enemy camp, find the hero, kill the hero, teleport out.

    Not to mention that he's one of the coolest guys out there.


    .:|Smeagol|:.
    World in Conflict Heaven Cherub
    Battle For Middle-earth II Heaven Replay Reviewer and Ledgend

    Where did I go wrong? I lost a friend somewhere along in the bitterness.
    Oh, I would have stayed up with you all night, had I known how to save a life...

    [This message has been edited by Smeagolfan24 (edited 01-01-2007 @ 01:34 PM).]

    LEGOLAIM
    Dúnadan
    posted 01-01-07 06:02 PM EDT (US)     32 / 69       
    Like I said you can't get him to that level.

    Legolaim
    Brigader General
    Smeagolfan24
    WICH Fanfic Moderator
    posted 01-02-07 11:20 AM EDT (US)     33 / 69       
    That's strategy's for longer games, because I agree that he's hard to level up.

    .:|Smeagol|:.
    World in Conflict Heaven Cherub
    Battle For Middle-earth II Heaven Replay Reviewer and Ledgend

    Where did I go wrong? I lost a friend somewhere along in the bitterness.
    Oh, I would have stayed up with you all night, had I known how to save a life...
    MightyFireball
    Dúnadan
    posted 01-04-07 09:15 PM EDT (US)     34 / 69       
    For some reason, I never got around to using him. He's not in the campaign, at least as far as I've gotten. I really should try him out though.

    Smoke Rings Award Winner
    Chill with me.
    Smeagolfan24
    WICH Fanfic Moderator
    posted 01-05-07 12:32 PM EDT (US)     35 / 69       
    He's in the campaign, in the second to last chapter. It the one where you revisit the Barrowdowns.

    .:|Smeagol|:.
    World in Conflict Heaven Cherub
    Battle For Middle-earth II Heaven Replay Reviewer and Ledgend

    Where did I go wrong? I lost a friend somewhere along in the bitterness.
    Oh, I would have stayed up with you all night, had I known how to save a life...
    DevilsWarrior
    Dúnadan
    (id: evl1312)
    posted 01-13-07 12:08 PM EDT (US)     36 / 69       
    well karsh is good on maps that have a lair(wight is best lair for him)

    On lostriland i have gotten karsh to level 10 by the wight lair. I have killed saroun with him.His teleport ability is useful after u kill saroun or any hero or to find the hero then run out ASAP.

    I use karsh's power that does massive damage to any non-dead unit(basicly anything that isnt a wight).It is a level 8 power so if u ever play lostriland get karsh and look out for wight lairs and use them to your advantage


    I love my girl.She gets me through the day.
    You will never truly know even your best of friends
    Come play with me onXbox live. Help me pwn ppl!

    [This message has been edited by evl1312 (edited 01-13-2007 @ 12:10 PM).]

    MightyFireball
    Dúnadan
    posted 01-13-07 03:09 PM EDT (US)     37 / 69       
    Wait. If Karsh's power affects everything except wights, wouldn't you want to avoid wight lairs and not look for them. Or does he have some other power that's good against wights?

    Smoke Rings Award Winner
    Chill with me.
    DevilsWarrior
    Dúnadan
    (id: evl1312)
    posted 01-13-07 04:09 PM EDT (US)     38 / 69       
    No im saying that a wight is the best lair to fight.You keep your hero on defensive stance and you stay close to the lair.When the wight pops out-BOOM,you kill it and you get exp. for it. No he has no power for wight but they r easy to kill and give you a good amount of exp.You find the wight lair because at the begining of the game you should make a hero (i usually make mouth of saroun or if im angmar karsh)and then you find a lair to level up with.I find wight easier than goblin because with goblin you have to chase them around the lair but with wight you can just stand where it goes and just kill it with two hits.

    If your teammate is elves tell him to make Elrond because with Elronds leadership ability other people can level up while elrond gets exp.Elrond shares the exp with the other people.So its a win/win situation.


    I love my girl.She gets me through the day.
    You will never truly know even your best of friends
    Come play with me onXbox live. Help me pwn ppl!

    [This message has been edited by evl1312 (edited 01-13-2007 @ 04:10 PM).]

    MR ANCALAGON
    Dúnadan
    (id: Ancalagon_4554)
    posted 01-13-07 04:40 PM EDT (US)     39 / 69       
    Again, this is for tournament games, not 4000 resource games...
    DevilsWarrior
    Dúnadan
    (id: evl1312)
    posted 01-13-07 04:44 PM EDT (US)     40 / 69       
    oh ok then.....

    I love my girl.She gets me through the day.
    You will never truly know even your best of friends
    Come play with me onXbox live. Help me pwn ppl!
    Smeagolfan24
    WICH Fanfic Moderator
    posted 01-13-07 05:31 PM EDT (US)     41 / 69       
    Who plays with 4000 resources? It provides no challenge.

    .:|Smeagol|:.
    World in Conflict Heaven Cherub
    Battle For Middle-earth II Heaven Replay Reviewer and Ledgend

    Where did I go wrong? I lost a friend somewhere along in the bitterness.
    Oh, I would have stayed up with you all night, had I known how to save a life...
    DevilsWarrior
    Dúnadan
    (id: evl1312)
    posted 01-13-07 09:53 PM EDT (US)     42 / 69       
    uh i do ......mostly

    I love my girl.She gets me through the day.
    You will never truly know even your best of friends
    Come play with me onXbox live. Help me pwn ppl!
    LEGOLAIM
    Dúnadan
    posted 01-13-07 09:57 PM EDT (US)     43 / 69       
    You should learn to play with 1000. At least then you get a chance to win prizes

    Legolaim
    Brigader General
    MightyFireball
    Dúnadan
    posted 01-13-07 09:57 PM EDT (US)     44 / 69       
    hmmm... nothing wrong with that. People have different ideas of fun. Generally, people who play with 4000 resources like to get straight into the action and don't like having to set up solid economies right off the bat.

    Personally, I prefer using all aspects of the game, and that does include having to set up a bunch of mills right when the game starts.


    Smoke Rings Award Winner
    Chill with me.
    DevilsWarrior
    Dúnadan
    (id: evl1312)
    posted 01-13-07 10:31 PM EDT (US)     45 / 69       
    uh....ok ill try to.


    if i see any of you at all online(yes even you Legolaim) you can can teach me.Ill be on uh i think monday becasue right now im in the Bronx


    I love my girl.She gets me through the day.
    You will never truly know even your best of friends
    Come play with me onXbox live. Help me pwn ppl!
    LEGOLAIM
    Dúnadan
    posted 01-13-07 10:39 PM EDT (US)     46 / 69       
    Ok, have you removed me from the ignore list .

    Legolaim
    Brigader General
    DevilsWarrior
    Dúnadan
    (id: evl1312)
    posted 01-13-07 11:02 PM EDT (US)     47 / 69       
    uh yea....i got to do that.

    Dont worry i wil next time i see you


    I love my girl.She gets me through the day.
    You will never truly know even your best of friends
    Come play with me onXbox live. Help me pwn ppl!
    BritishBulldog
    Dúnadan
    posted 04-14-07 08:45 AM EDT (US)     48 / 69       
    Rogash is an awesome hero and he has good armour imo against archers. I feel however that he is a slow mover and takes AN AGE to heal.

    Maps where there is a narrow bottle-neck that must be used by the opposition (i'll get back with an example, is a 1v1v1), situate Rogash, and he'll easily take out 6-7 units per hit. Awesome . Also, his leap is devasting when surrounded by non-upgraded units.


    SilverJedi a.k.a Ricky
    Smeagolfan24
    WICH Fanfic Moderator
    posted 04-14-07 08:47 AM EDT (US)     49 / 69       
    About the heal time, I think all Angmar heroes have that problem.

    The leap is fun to use, though.


    .:|Smeagol|:.
    World in Conflict Heaven Cherub
    Battle For Middle-earth II Heaven Replay Reviewer and Ledgend

    Where did I go wrong? I lost a friend somewhere along in the bitterness.
    Oh, I would have stayed up with you all night, had I known how to save a life...
    BritishBulldog
    Dúnadan
    posted 04-14-07 09:32 AM EDT (US)     50 / 69       
    Would the Sorcerer's heal power heal the heroes also?

    SilverJedi a.k.a Ricky
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