hey friends.
i've got some bombardment of question,
as you can see in my signature, we are already working on a mod and maps, as well as new units for tolkein's son's new book.
here are my questions, i hope this is the right place to post them. thank you. i've already posted them outside that thread by accident, but cannot seem to delete it.
1) is there a way to import bfme1 units into bfme2?
we really liked the elves that switch weapons.
2) if we put ents as player, denied them of building anything BUT ents on the entmoors (at fanghorn), and want to:
make them friends of player 1, 2 (m.tirith & h.deep)
make these players able to recruit units from player fanghorn's building.
is it possible?
3)AI tutorials, or: how do we make the PC run through 10 routs of attack, where mordor is at top left, osgiliath at the middle, minas tirith top right. we need to make:
a) inner & outer perimiters and make sure the PC acts like he supposed to. some tutorials we've read didnt seem to solve it or missed something.
b) make the "combat zone" basically the whole map BESIDE inside castles zones and make sure he actually captures osgiliath and other forts
c) is it possible to make a trigger area around helm's deep, run a script to check if player X has no units there and if he hasn't, try to actually use the inner & outer perimiter like he just took over the place, raise defences, put guards on walls etc?
4) we need to make the PC actually enable the building of siege towers and siege ladders at both isengard and mordor - how do we do that, AND make it follow waypoints?
( the idea is having a few siege buildings making siege weapons, following some waypoints and have about 10-20 different places to attach it to, so player will not know the same spots everytime)
PLEASE DIRECT US TO AN ENHANCED WAYPOINT TUTORIAL, SINCE WHAT WE READ DOES NOT WORK.
5) units - which is better, for anti lag reasons:
changing the number of units in a horde, or raising the CP?
the goal is a lot of armies, but we do not wish it to lag the game - the last attampt was horrible.
6) improving instructions for enemy units:
we have a player called rhun. it's base is just mumakil tents, which produce...candies. denied by fortress.
we thought of the following workflow: after it produces mumakils, and is instructed to send them at the groups of 10 to the battlefield, how do you make the mumakil use the "charge" over enemies, when it encounter them, nometter which type of units they are?
a familiar scenario: rohan arrives, rohan is scattered, rohan is charging. mumakil meets rohan. mumakil need to charge to destroy them. mumakil do not know how to charge when encountered enemy. they only attacks the usual way, even on brutal.
this mod, and campaign suppose to re-create the wars and the feeling of it for the players. the maps will mainly be built for single player campaign, and afterwards be available for skirmish at all types.
so...i know it's a lot of complicated questions, can you help us out? my friends are eager to prove they worth a place of honor with this mod.
thanks a lot! and sorry it's a very long post.