Quote:
Goblins
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• Goblin warrior health 50 (from 75), population cost 40 (from 60), slash damage decreased (12/40 from 20/40),
poison damage 6 (from 4), non-poison sword damage vs structures reduced by 45%; unupgraded sword poison duration
halved (15s from 30s), take longer to capture buildings (20s from 15s); more vulnerable to slash and
cavalry-ranged (150/50% from 100/50%)
• Goblin archer cost 350 (from 200), speed 45 (from 65), deals poison crush revenge with 6 damage
per second for 7.5s (from 5 pierce); poison arrows damage 4 (from 2), duration 7.5s (from 15s),
range increased (400 from 175); More resistant to crush (60/45% from 200/150%)
• Spiderling damage penalty to structures removed, base damage reduced (50 from 75);
more vulnerable to arrows (110% taken from 100%) and cavalry (120% from 100%) damages;
more resistant to Uruk damage type (25% from 50%)
• Marauder population cost 64 (from 48); more resistant to cavalry- ranged (50%/30% from 100% 50%),
Hero (120/80% from 200/100%) and Hero-ranged (150/75% from 200/100%); more vulnerable to
pierce (180/100% from 125/65%), specialist (175/130% from 100/50%), slash (250/115% from 200/100%),
flame and magic damages (75% from 50%); Heavy Armor base effectiveness reduced by 30%; attack delay
between shots 1.4 s (from 0.9s)
• Fire Drake starts on level 5, speed 80 (from 120), more resistant to pierce (30% from 100%), poison (30% from 50%),
magic (20% from 100%), cavalry (20% from 50%), specialist (30% from 100%) and structural damage (15% from 50%);
Inferno start range 80 (from 90), damage arc 60 (from 90), population cost 50 (from 25);
Fortress Fire Drake is now level 10
• Spider Rider health increased (700 from 600), speed 83 (from 90), minimum speed 60% (from 40%),
trample damage 80 (from 160), sword damage 120/200 (from 150/300), requires Venom Sacs upgrade to get poison damage;
bow damage 40 (from 50), fire damage 30 (from 25); more resistant to flame (60% from 100%), magic (30% from 100%),
cavalry (80% from 100%) and specialist (150% from 200%)
• Cave Troll rock damage increased (250 from 200); double damage and wider splash (120 from 100 radius) against walls
• Mountain Giant cost 1300 (from 1000); more resistant to slash (65% from 100%),
pierce (17% taken from 50%) and flame (150% from 300%), more vulnerable to cavalry (40% from 25%)
and magic (150% from 100%) attacks, population cost 75 (from 50); anti-wall attack splash radius 70 (from 100)
• Spiderling allies power position switched by wildmen summon
• Spider pit level 3 upgrade cost reduced (500 from 1000)
• Fissure cost 400 (from 700), level 2 upgrade cost 300 (from 500), level 3 cost 1500 (from 1000);
Cave Troll on level 1, Marauder on level 2
• Dragon Nest Fortress upgrade cost 1000 (from 2500); Spider Hole Fortress Expansion cost 400 (from 500),
buildtime 15s (from 5s), spiderlings respawn 15s (from 3s); Arrow Den Fortress Expansion cost reduced (370 from 500),
slower buildtime (15s from 5s); Burrows Expansion cost 450 (from 700)
• Goblin King cost 1100 (from 3000), health 2200 (from 3000), buildtime 40s (from 30s),
pre-attack delay 200ms (from 1s), damage 190 (from 300); summoned fire drakes start on level 7
• Shelob health 4000 (from 4500), buildtime 50s (from 45s), armor type now Tough- hero (from custom armor),
trample damage 250 (from 200), pre- attack delay 300ms (from 900ms); minimum crush velocity 75% (from 30%),
+7% speed when charging; can now climb hills
• Drogoth buildtime 115s (from 60s), speed reduced by 10%, healing start delay 40s (from 15s);
more resistant to magic (40% from 200%), pierce (40% from 100%) and poison (40% from 80%); more vulnerable to
flame (60% from 1%) and structural (75% from 50%); plow damage does -75% to structures;
Fireflight radius 60 (from 100), range 150 (from 300)
Discuss!
EDIT : Oops ! Spelling error in the thread's title. It's " tomorrow" not "tommorow" [This message has been edited by Revan (edited 09-19-2006 @ 05:34 AM).]
-- Revan--
u called down the thunder...
...now reap the whirlwind !