I am a diehard LOTR and BFME fan.
That said I also dislike some things about the game.
Here is a topic for consideration and discussion.
Why is there only one Ring hero for each side.
each faction would have done something different with the ring.
I suggest these changes in a future expansion pack
1.The one ring can only be carried by a hero.
2. I suggest a empowerment kind of system in which you can choose which hero on which you want bestow the ring.
(CAH, Normal Heroes, and Summoned Beasts)
Summoned
If summoned beast is selected you must have the power paid for and ready to use (NOT RECHARGING) When beast is selected the beast loses it "Time Remaining" bar and becomes Permanant until it dies. and the power becomes unusable until the Ring Beast dies
Regardless of which way you use the ring
it should make the changes on the unit you select to carry it.
Automatically reach level 10 till ring is lost.
Recharge Timers cut in half.
Ability effect double in power and duration.
(Fireball would do double damage)
(Blademaster would give +200% instead of +100% and last twice as long)
Melee/Ranged Damage x3
Armor/Health/Sight x3
Heal Rate x2
That is the Power of The One Ring
That said I also dislike some things about the game.
Here is a topic for consideration and discussion.
Why is there only one Ring hero for each side.
each faction would have done something different with the ring.
I suggest these changes in a future expansion pack
1.The one ring can only be carried by a hero.
2. I suggest a empowerment kind of system in which you can choose which hero on which you want bestow the ring.
(CAH, Normal Heroes, and Summoned Beasts)
Summoned
If summoned beast is selected you must have the power paid for and ready to use (NOT RECHARGING) When beast is selected the beast loses it "Time Remaining" bar and becomes Permanant until it dies. and the power becomes unusable until the Ring Beast dies
Regardless of which way you use the ring
it should make the changes on the unit you select to carry it.
Automatically reach level 10 till ring is lost.
Recharge Timers cut in half.
Ability effect double in power and duration.
(Fireball would do double damage)
(Blademaster would give +200% instead of +100% and last twice as long)
Melee/Ranged Damage x3
Armor/Health/Sight x3
Heal Rate x2
That is the Power of The One Ring