You must be logged in to post messages.
Please login or register

The Innsider (Strategies)
Moderated by Sir Hugh, Atzy, Blatant

Hop to:    
Welcome! You are not logged in. Please Login or Register.4 replies
Battle for Middle Earth II Heaven » Forums » The Innsider (Strategies) » Build orders are overrated
Topic Subject:Build orders are overrated
posted 07-04-09 10:35 AM EDT (US)         
Build orders aren't as wonderfully magic as everybody seems to think they are. You can use someone else's strategy, but using a immediate build order, if the enemy can see you, will most likely show them your plan of attack, if they've seen someone or heard someone do it. But if you just use a strategy, then there's the benefit of someone seeing you build in some type of BO that they've seen before, and building counters specifically for that. Then you'll easily win the first battle and gain the initiative.

Your favorite dead roman almost emperor 3000 miles below Rome,
posted 07-04-09 12:53 PM EDT (US)     1 / 4       
The point of BOs is that they are meant for a particular situation, they're certainly not recommended to be used blindly.
posted 07-04-09 02:16 PM EDT (US)     2 / 4       
thats true, but some people do use them blindly, because its hard to tell at the beginning what strattegies your opponent is going to employ
posted 07-04-09 10:01 PM EDT (US)     3 / 4       
Let's be nice now.


[This message has been edited by Blatant7 (edited 07-04-2009 @ 10:51 PM).]

posted 08-22-09 07:58 PM EDT (US)     4 / 4       
I already replied more detailed in another topic about recources.

But i have to say, that if you do something strange that is not in a BO, well, unless you are genius and found out a new strategy that is proven good but not yet know to be countered, your probably doing something wrong, the opponent will win just because of his stronger starting play, wh he counters or not. And i can say for 100% sure that if a opponent sees a warg pit, he will build pikes, w/h that warg pit is build according to a BO or not.

Now you said 1st that you have to adjust to your opponet richt? Than you sa that you can't use BO's because you cant know what your opponent is doing, right? But how can you adjust, as you say it, if you dont know what your oppoent does?

Now i would say you have to do like this. You beginn with a very standard, that is that beginning of most BO's.
Rb + Rb. Incase of isengard that would be Furnace + Furnace.
While your building it you use a scouting power, in case of isengard: crebain or palantir. If you see he went for soemthing like rb + rax > rb than you will build after your funaces a urukpit. However if he goes for a creeping strategy or goes for more you may coose to go for another 2 furnaces and than a warg pit and an uruk pit. This makes a sotronger economy and in case he went for rb + rb > rax. You will have your warg out in time for defense. Acordign to what he does you can choose another BO. Exept for dwarves all factions have scouting powers.

However there is nothing worng with "playing them blindly".
Furnace + Furnace > rax can deal with practically evryting at the start. Later you go for or another furnace or a wargpit accroding to what your opponent does. BO's have more possibilities, may begon the same and are later different.
You must be logged in to post messages.
Please login or register

Hop to:    

Battle for Middle Earth II Heaven | HeavenGames