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Topic Subject:Guide to Angmar
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LEGOLAIM
Dúnadan
posted 12-14-06 09:15 PM EDT (US)         
Legolaim's Guide to Angmar



How to rush with Angmar:

Agmar isn't all too flexible when it comes to rushes. Really all you can do is build thrall masters or wolves at the start. I suggest you build a mill and then 2 halls of the kings men. Start training thrall masters and try to avoid building gungaband wolf riders as on option. They are expensive and weak.

Then when your thrall master exits the hall you can create Rhudur axe throwers. Keep building thrall masters and Rhudur axe throwers until you have 6-8 battalions. Send them to destroy enemy resource buildings. Do not send only a couple of battalions because like orcs, they are weak and rely on numbers for their strength.

Later on, about mid-game, build hwaldir to create leadership for the axe throwers. This should make them very powerful to all but dwarves.

Rushing with dire wolves could also be a possibility although I don't recommend it. If you decide that you want to try this out then my build order would be :- Mill, Troll and wolf den, dire wolves, mill etc.

This would prove some use against factions like mordor and goblins. Once again, I would prefer the axe thrower strategy

How to survive with angmar mid-late game

Building the troll hero Rogash late game is a must. He owns everything. Another great unit that could be built late game are dark rangers and upgraded snow trolls. Avoid sorcerers as much as possible as I think that they are a waste of resources. Upgrade your rangers with ice arrows to devastate your enemy. Angmar requires a large economy late game and if this doesnt happen you may end up camping. Expand as much as possible and keep your enemy under control.

Having control of the map of angmar is vital like I said. This can sometimes be hard if you don't know what your going to do next. Maybe the below suggestions I have made will help your decisions.

In terms of defence. Angmar is very flexible when it comes to fortress upgrades and walls. Angmars walls can also be upgraded making it the only evil faction with upgradable walls. Buy the dark flame power for your fortress for 500 resources to provide leadership to the units surrounding it when you are under seige. The witch kings sceptor (I dont know the name) is the fortresses most powerful upgrade. Its very much like mordor's gorgonath spire except it shoots out a burst of ice wrecking havoc onto a large area. Its a good idea to save up for it.

Legolaim's unit profiles:

The thrall master (100) gives angmar its cheap units. You really have no option but to build these early game. The thrall master can build gungaband warriors, Rhudur pikemen, Rhudur axe throwers or gungaband wolf riders. The most viable option would be the axe throwers. The pikemen are untrained and find it tough taking down even cavalry. The orcs are the cheap option for angmar's infantry and I wouldn't really use them personally. The gungaband wolf riders are expensive and can die easily.

Dire wolves (250) are a relatively cheap and fast infantry option for angmar. They would do alright on the battlefield but try to avoid buying them late game as they would be weak against upgrades and cannot be upgraded themselves.

Snow Trolls (750) are the advanced cavalry unit for angmar, very interesting, and they can move swiftly on the battlefield. They are a bit pricey though at 750 resoruces. Its great to sneak these monsters to the sides of the enemy army and then bash them to the ground. Just try to avoid pikes. When at level 2 they get a powerful charge ability which is a bit like the dwarves charge ability.

Hill trolls (600) are angmars most elite pikemen. They can deliver the most crushing blow to enemy cavalry. Much like the maruders. This is a must get for late game as your enemy is nearly garunteed to have cavalry by then. Just keep them away from archers and upgraded infantry though. Hill trolls can be upgraded with heavy armour and iron blades.

Black Numenorians (400) are the elite infantry unit of angmar and can also be upgraded. They have 2 interesting abilities. The bull rush and the death masks. If you have the money to spare late game then these would be an option. They only come in battlions of 10 and are rather pricy for what they are. They will eat up your money if you can't afafford them. If you don't have the money, stay away.

  • Death Masks (level 4)- Nearby units suffer 25 percent damage loss
  • Charge Attack (level 2)- Numenorians gain 50 percent more damage and armour.

    Dark Rangers (500) are an awesome unit to have if you have the money. They have longshot at level 1 to return fire to mens rangers hehe. However they can only be built from a level 3 hall of the kings men. When upgraded with ice arrows they pack a massive punch. This unit is a must for late game. Dark Rangers could now be the most elite archer unit in the game.

    Troll stone throwers (600) are angmar's seige equiptment. They pack a massive punch when upgraded with ice munitions. Make sure you protect the stone throwers though as they are vunerable to fire arrows and other weapons. You really dont have a choice to build this if your enemy has walls.

    Sorcerers (500) cost 500 resources and have very weak armour. You must have your sorcerers protected when they are casting their spells or they will die as fast as they came. I wouldn't reccomend this unit for its weak armour

    Legolaim's Hero profile

    Hwaldir (1200) is angamr's cheapest hero and can provide leadership to all nearby troops. He is also a good fighter. He steal resources from an enemy's resource structures and is able to summon pikemen to help in the fight. I would buy him as a good early game hero.

    Morgomir (1500) is a good support hero. Morgomir can debuff all nearby enemy units at level 1. He can also freeze a unit with his morgul blade and if they die, they become a wight. He also is able to provide leadership to all nearby numenorians and has a power called "Decay" which can do high damage to structures. I wouldnt recommend morgomir for a fighter but if your army needs support morgomir could be the perfect hero to fix that requirement.

    Rogash (3000) every angmar player will love rogash. He is angmar's weapon of mass destruction. He can put an end to a large proportion of the units in front of his blade and he has a very devastating leap attack. He can take control of an enemy troll and boost his armour and damage with his level 8 power. If you have the money I strongly reccomend rogash.

    The witch king (4000) is the leader of angmar. He now rides a horse instead of a fellbeast and is angmar's most powerful hero. Send him to fight on his own as much as you can because his massive area damage can also have a huge effect on your own troops if they are near the witch king. At level 2 he can debuff nearby enemy units. He also has the morgul blade which turns a unit into a wight when it dies. He also has his classical powers. Screech which sends all enemy units fleeing and the hour of the witch king which resets an enemy heroes power to "just use". I would recommend that you usethe witch king when the battle is tough. He does take a while to heal though.

    Karsh (1500) is a wight of angmar. He can do some damage but he needs more powers. He is good against un-upgraded units but don't count on him to face more than 4 battalions of units. Adding to this, he is incredibly slow. Try to avoid buying him.


    Legolaim
    Brigader General

    [This message has been edited by Legolaim (edited 12-20-2006 @ 01:18 PM).]

  • AuthorReplies:
    MightyFireball
    Dúnadan
    posted 04-14-07 10:34 AM EDT (US)     51 / 69       
    I would assume so. That would make sense.

    Smoke Rings Award Winner
    Chill with me.
    Storm_Zero
    Dúnadan
    posted 04-14-07 02:10 PM EDT (US)     52 / 69       
    Always thought Angmar was the best race in mid - late game :/
    BritishBulldog
    Dúnadan
    posted 04-14-07 04:36 PM EDT (US)     53 / 69       
    I think it depends upon the Person more than the Faction. The most important thing in a war is the start. To counter possible offence (rock-paper-scissor) could be vital.

    SilverJedi a.k.a Ricky
    Smeagolfan24
    WICH Fanfic Moderator
    posted 04-14-07 06:21 PM EDT (US)     54 / 69       
    Thrall Masters, the three early heroes (Karsh, Morgamir, and Hwaldar), and the transition from early to mid-game make Angmar one of the easiest early factions to use, IMO.

    .:|Smeagol|:.
    World in Conflict Heaven Cherub
    Battle For Middle-earth II Heaven Replay Reviewer and Ledgend

    Where did I go wrong? I lost a friend somewhere along in the bitterness.
    Oh, I would have stayed up with you all night, had I known how to save a life...
    BritishBulldog
    Dúnadan
    posted 04-15-07 10:50 AM EDT (US)     55 / 69       
    Versatility is a big plus for Angmar. The thrall masters can quickly become one of a number of different type of units for little cost. Plus, the Heroes are good for their prices.

    SilverJedi a.k.a Ricky
    MightyFireball
    Dúnadan
    posted 04-15-07 02:47 PM EDT (US)     56 / 69       
    This is true, and they have some excellent late game units like the hill and snow trolls and dark rangers. Black Numenorians are good too.

    Smoke Rings Award Winner
    Chill with me.
    Smeagolfan24
    WICH Fanfic Moderator
    posted 04-16-07 06:51 AM EDT (US)     57 / 69       
    Black Numenorians are iffy. They can be good, but only at high levels and with upgrades.

    .:|Smeagol|:.
    World in Conflict Heaven Cherub
    Battle For Middle-earth II Heaven Replay Reviewer and Ledgend

    Where did I go wrong? I lost a friend somewhere along in the bitterness.
    Oh, I would have stayed up with you all night, had I known how to save a life...
    BritishBulldog
    Dúnadan
    posted 04-16-07 01:02 PM EDT (US)     58 / 69       
    I've never really taken to Black Numenoreans, probably due to their high cost tbh. They are pretty good at what they do, but i'd prefer some Dark Rangers any time.

    SilverJedi a.k.a Ricky
    Scorch062
    Dúnadan
    posted 04-19-07 07:41 AM EDT (US)     59 / 69       
    Angmar have a very low late game units, the thrall masters units arnt good enough against upgraded units, although the trolls are alright

    ".`.rh, rmg hrg .`."
    "Executing order 66 my lord"
    "If we're all clones, why am I the only one with a sense of humor?"
    BFME2 Replay Reviewer

    [This message has been edited by Scorch062 (edited 04-19-2007 @ 07:42 AM).]

    BritishBulldog
    Dúnadan
    posted 04-19-07 03:26 PM EDT (US)     60 / 69       
    Black Numenoreans [spelling, my bad], Dark Rangers, Hill Trolls and MOuntain Trolls...when upgrades all are awesome.

    SilverJedi a.k.a Ricky
    Smeagolfan24
    WICH Fanfic Moderator
    posted 04-19-07 09:50 PM EDT (US)     61 / 69       
    True. The Witchking and/or Rogash is really a personal decision; I would rather have upgraded troops than either of them.

    .:|Smeagol|:.
    World in Conflict Heaven Cherub
    Battle For Middle-earth II Heaven Replay Reviewer and Ledgend

    Where did I go wrong? I lost a friend somewhere along in the bitterness.
    Oh, I would have stayed up with you all night, had I known how to save a life...
    Scorch062
    Dúnadan
    posted 04-20-07 06:34 AM EDT (US)     62 / 69       
    Yeh, me too

    ".`.rh, rmg hrg .`."
    "Executing order 66 my lord"
    "If we're all clones, why am I the only one with a sense of humor?"
    BFME2 Replay Reviewer
    Ludson
    Dúnadan
    posted 04-29-07 02:29 PM EDT (US)     63 / 69       
    Somebody please some strategies against dwarfes. With the new patch of couse
    Ludson
    Dúnadan
    posted 06-06-07 03:39 AM EDT (US)     64 / 69       
    I have to say, that this guide is getting old. With the new patch rhuduar axe throwers aren't so good anymore, and it isn't recommended to only make them. Sure, you can still win with them, against little worse player, but you can't defeat a pro with that strategy. Gungband orcs are now free and they should be used. Pikemen are strong too. Axe throwers could be used with mixing them with others.


    Someone should post a guide with the new patch. If no-one wants to do it, I could try to make something out, but I need still to get better with my playing...


    Edit: Karsh cost has been changed from 1500 to 2000. This guide guide needs to be updated

    "A new pie is rising..., there will be no pie for Grima"

    [This message has been edited by Ludson (edited 06-06-2007 @ 03:42 AM).]

    MirkwoodRanger
    Dúnadan
    posted 10-21-07 10:45 AM EDT (US)     65 / 69       
    Karsh really is pretty expensive, though if used properly, he can be good. with the chill soul power of his, he wears away enemy health, witch is really good for masses of units. Use the vacuum suck in power, which recharges fairly quickly, to by time for Karsh, and let him fight away while the enemy get hurt. Back him up with archers for more effectiveness, becasue with he enemy already weakened, archers will be able to snipe them out in one or two hits.
    Then at Lv 10, the chill soul is really effective wearing them away fairly quick. with blink, Karsh can either teleport into a mass to wear away health or can be used to teleport away when low in health. Karshes Whisper of Death or whatever can can be used to take out big enemys, ie. heros, mumakil, trolls, battle wagon, etc.
    He really can be good if used properly.
    Sir Snoopy
    Dúnadan
    posted 10-21-07 10:53 AM EDT (US)     66 / 69       
    lol
    I think this guide is a little out of date.
    Still helpful though

    Retired GameReplays.org Senior Replay Reviewer
    World Class Drum Corps International Mellophonist 2009
    Proud Winner of "Best Newbie Award" BFME2H, a long time ago
    Smeagolfan24
    WICH Fanfic Moderator
    posted 10-23-07 08:34 PM EDT (US)     67 / 69       
    Legolaim has gone from our ranks for a while, but there is some info that is still of worth here. Just ignore the outdatedness.

    .:|Smeagol|:.
    World in Conflict Heaven Cherub
    Battle For Middle-earth II Heaven Replay Reviewer and Ledgend

    Where did I go wrong? I lost a friend somewhere along in the bitterness.
    Oh, I would have stayed up with you all night, had I known how to save a life...
    EnemyofJupitor
    HG Alumnus Superbus
    posted 12-24-08 05:01 AM EDT (US)     68 / 69       
    Unstuck- new index up and running

    And I shall go Softly into the Night Taking my Dreams As will You
    IceViceroy
    Dúnadan
    posted 01-11-10 05:44 PM EDT (US)     69 / 69       
    Thank you for posting this! It has been very helpful - along with the additional posts from other users - in expanding my understanding of Angmar.

    As I am a new player, (getting game tomorrow) I really wanted to find some information and strategies concerning the faction that interested me,(and the one I didn't get to play as is BFME2)...Angmar.

    Now I feel I have a grasp, slight I know without gameplay experience, but there nonetheless. So I won't be going into my first battle blind.
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