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Grey Havens (World Builder & Game Mods)
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Battle for Middle Earth II Heaven » Forums » Grey Havens (World Builder & Game Mods) » Help with world builder!
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Topic Subject:Help with world builder!
LordDemon
Dúnadan
posted 05-17-06 03:17 PM EDT (US)         
I have been on the computer for 1 week now trying to find out why I cant see my map on the game I have saved it properly.

Can some one help plz PLZ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

AuthorReplies:
Pulkit
Dúnadan
posted 05-18-06 00:17 AM EDT (US)     1 / 6       
There could be many things. First, did you save it at the right location?

They are to go into a particular folder. Here's where:
Go to My Computer -> C: -> Documents and Settings and enter the folder with your user name.
If a folder titled 'Application Data' is visible, then enter it. If it is absent, then goto Tools -> Folder Options and under the 'View' tab, select the 'Show hidden files and folders' option.
In the Application Data folder, goto My Battle for Middle-earth(tm) II Files -> Maps

In this folder you should find your maps. However, from my experience, you have first to create another folder there titled the same as your map, and then place your map and tga files inside it.

So basically, while saving a map in Worldbuilder, one needs to make sure that he is in the Maps folder (mentioned above), but before saving, create another folder of the same name as your map, and go inside this folder. Save your map inside this folder.


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LordDemon
Dúnadan
posted 05-20-06 03:57 PM EDT (US)     2 / 6       
Ok ty Its working now. But How do I get reinforcements to come on the map??

I am The dark Lord
Pulkit
Dúnadan
posted 05-21-06 00:25 AM EDT (US)     3 / 6       
Reinforcements are given a lot of pomp-and-show in the game campaigns. The basic thing is to spawn your units or a team of units on the map whenever you want, whereever you want, and for whatever player you want.

Use the Unit (Action) -> Spawn command to create the unit(s). Alternatively, you can set up a team and then use Team (Action) -> Spawn.

You can add timers to control the appearance of the reinforcements, and if you wish so, you can allow the timer to be displayed.


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LordDemon
Dúnadan
posted 05-21-06 07:08 AM EDT (US)     4 / 6       
But how do I do that wheres all the buttons?

I am The dark Lord
Pulkit
Dúnadan
posted 05-22-06 00:21 AM EDT (US)     5 / 6       
Alright, I'm just going to tell you about spawning reinforcements. The rest that I wrote, if you want to make that then you can learn yourself, but I can tell you all that too if you want me to.

All such work is done using Scripts. In the toolbar, near to the right end you'll find a button named Edit Scripts. Click on it.

Click on it will open a window containing the folders for each player. Select whatever folder you wish (I advise the folder for the player in question). Then click on New Script. Another window will appear.

This is the script window. There are four sections: Script Properties, Script Conditions, Actions if True and Actions if False.

In the Script Properties you can adjust your script, but I advise leaving it the way it is (except the Script Name which you can change as desired). Then in the Script Conditions section, click on TRUE (an already present script condition), and then click Edit. You'll see a vast lost of Conditions to chose from. We'll get to this later.

In Actions if True section, select the already present action and click Edit. Again you'll see a vast list of actions. Go to Unit (includes Structures) -- Other -> Spawn. Here you'll find a list of spawning actions, choose whatever you desire. When you have chosen, in a field near the bottom your chosen action will be displayed, and you can edit the blue coloured parts as desired.

Now, as for the Condition, you could either leave it to the default TRUE (so the script will fire as soon as you start the game). But it is more likely you want the reinforcements to arrive after a set period of time. To do this, you'll need to make another script:

In the new script, choose the Condition as TRUE (the default) and for the Action if True, select Scripting -> Timer -> Seconds countdown timer -- set. Here you can write a name for your timer, and the amount of time for the countdown timer.

Next, in the previously created script (select it and double-click on it), change the default TRUE condition to Scripting -> Timer expired. Choose the timer you just created, and you're done!


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LordDemon
Dúnadan
posted 05-22-06 04:40 PM EDT (US)     6 / 6       
Look at your emails. Plz

I am The dark Lord
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