You must be logged in to post messages.
Please login or register

Grey Havens (World Builder & Game Mods)
Moderated by Sir Hugh, Blatant

Hop to:    
Welcome! You are not logged in. Please Login or Register.1 reply
Battle for Middle Earth II Heaven » Forums » Grey Havens (World Builder & Game Mods) » Castles Edain
Bottom
Topic Subject:Castles Edain
Tukolp
Dúnadan
posted 02-25-17 07:18 AM EDT (US)         
First of all, Greetings to all fellow modders of this game,

I don't know I posting this at the right place, I brownsed the site, but not found questions like mine so I posted this here.

I playing Edain 4.4.1 ( this is the lastes version right ? I use edain launcher, updater ) and I enjoy it, but I would have two or three questions about it. I hope you can help me with them smilie.gif

My first interest is about the mods system, I would ask, I is there any possibility to build in Edain freely, to bring back on some of the maps ( or on all of them, also in wotr ) the builder system ? Because I would like to build freely, set up my base, because now I feel a bit limited.

Second question is about the castles in Edain. I managed to open some bse files, and saw the castles, like for example angmar.castle, but I wanted to replace its citadel with angmar fortress, to be its default center (without fortification expansions ), for recruiting heroes and for regular citadel commands. I could add it as a middle of the base by removing the previous one, but it could not funcion like the original citadel: some heroes were missing, and also some ring functions were also missing, but I saw the RotWK angmar forress upgrades (some of them ). Is there any possibility to make the RotWK fortress building work as a proper center of the base ( I would like to use the fortress original upgrades too), like the original citadel ? I would do this on all of the bases ( of course with an apropiate fortress building ) to work like the middle of the base.

My third question is a bit connected to the one above:
As we know threre are defensive expansions one the fortress walls, like for exapmle on angmar's castle.bse. But what if I would like to replace them, with the ones from the original RotWk fortress plots ( where you build build arrow towers, catapults, wolf kernels, wall hubs, wall hubs are not necessary, but would be interesting ), to be upgradeable with ice munitions and all of the stuff what was originaly available from within the fortress what I spoke of above. And of course it is the idea to make this with all on the castles bse. files (with the apropiate buildings )So the second and the third question is a bit connected to each other, but I separated them to make my questions more clear smilie.gif

Thank you for reading my question, what gone a bit long, ( I don't expected that ) smilie.gif

I hope you can help me, I wait your answers excitedly.

Regards,
Tukolp
AuthorReplies:
Venlesh
Dúnadan
(id: The Elva_Rokk)
posted 03-31-17 02:14 PM EDT (US)     1 / 1       
I never played Bfme, but I used to lurk around its forums a long time ago, and I can say that you won't find much around here anymore for help, this place is a ghost town now.

Sorry, man. A lot of the Age of Empires forums are still active if you want to try your hand at thoss.

Current Projects:
Legends of Middle-Earth 5.0 Check out LoME's first video showcase!
Legend of Zelda V1.1 Modpackpack Released! Have a nice day.
You must be logged in to post messages.
Please login or register

Hop to:    

Battle for Middle Earth II Heaven | HeavenGames