You must be logged in to post messages.
Please login or register

Grey Havens (World Builder & Game Mods)
Moderated by Sir Hugh, Blatant

Hop to:    
Welcome! You are not logged in. Please Login or Register.No replies
Battle for Middle Earth II Heaven » Forums » Grey Havens (World Builder & Game Mods) » How to make the Barad-Dur into a starting base?
Bottom
Topic Subject:How to make the Barad-Dur into a starting base?
kingfisher13
Dúnadan
posted 07-18-12 03:56 PM EDT (US)         
Hey guys,
I had an awesome idea: I wanted to make a map similar to the Minas Morgul Map, with a big fortress, you know, a castle defense type map. The only thing is, I wanted it to be in Mordor. I need to know 2 things to make it work: How do I make the Barad-Dur into a player base? I know it has no presets for that (and the model isn't even used in the game itself, it just appears in the world builder) But there must be a way using scripting to enable that. The Barad-Dur is a multipart model, so I would be taking its outer wall and using that as the base, with the tower itself just as decoration. Then the other question is, how do I make walls and gates belong to player 1, like in the Minas Morgul map?

If I can get these two things to work, this will be an AWESOME map. Thanks!
You must be logged in to post messages.
Please login or register

Hop to:    

Battle for Middle Earth II Heaven | HeavenGames