You must be logged in to post messages.
Please login or register

Grey Havens (World Builder & Game Mods)
Moderated by Sir Hugh, Blatant

Hop to:    
Welcome! You are not logged in. Please Login or Register.1 reply
Battle for Middle Earth II Heaven » Forums » Grey Havens (World Builder & Game Mods) » New Mod Release: Empires of Midddle Earth
Bottom
Topic Subject:New Mod Release: Empires of Midddle Earth
Hooded Ranger
Dúnadan
posted 02-20-11 10:24 PM EDT (US)         
The menace of war is nigh once again. Sauron's armies march on Minas Tirith, and Haradrim and Easterlings from the South rampage through fair Ithilien. Goblins pour out of the Ettenmoors, killing all in their way, while the fury of Isengard is unleashed upon our allies. Will heroes rise up to defend Gondor in her hour of need, or will the power of the Barad-Dur remain unchallenged?




Greetings, all This is my newest mod "Empires of Middle Earth". It changes the BFME2 game ENTIRELY. And I repeat ENTIRELY. You got it? There's a lot of very good news about this mod such as:




The mod is best played on War of the Ring. With all the features of the book added it, it is an awesome experience playing. It is like you are reliving the books. The A.I moves into and conquers territories that will help them most and builds massive armies that will make you shiver in your boots.



Units cost their real CP(ten archers, ten CP)! This does not work in Skirmish, but it works PERFECTLY on the Living World Map in WOTR mode. Heroes can contain way more men than before so you can invade a territory with up to 20,000 men if you like.



A player can no longer rush a another player with just pikemen and archers. A good army will have to consist of EVERY class of unit to work efficiently.



Archers are split into two classes of archers instead of the old "better or worse" system. That means a Motw player cannot only build Rangers and no Gondor Archers, because they both have a different use. Standard Archers are cheap, and on volley will kill lots of men and they reload quite quickly. Sharpshooters, on the other hand, have long range and are very good at taking down heavily armored units, such as Marauders, Heroes, and Cavalry. I have done this same system with MotW's cavalry.




Strong Monsters such as Trolls, Fellbeasts, Mumakil, Eagles, Uruk-hai, and the Black Riders are now MUCH stronger. For the first time, Boromir's line, "They have a Cave Troll," will actually carry some weight.



There is not enough room to list all the changes I am making to it, so let's get onto the BAD news about this mod.The really BAD news about this mod is:


It's not finished yet.(That's not entirely true though because MotW, Elves, Mordor, and Isengard are fixed for this mod. I'm still working on Goblins and Dwarves.)



I will be posting the mod in the downloads section of this site soon. If you any other questions about this mod feel free to ask.

You know what my doctor from Texas once told me? "Son, it seems like you have a pretty darn bad case of pneumoultramicroscopicsilicovolcanoconiosis aka lava fever."

[This message has been edited by Hooded Ranger (edited 02-21-2011 @ 09:15 AM).]

AuthorReplies:
Hooded Ranger
Dúnadan
posted 02-23-11 09:08 PM EDT (US)     1 / 1       
I fixed the CP so it works in both skirmish and WOTR mode.

You know what my doctor from Texas once told me? "Son, it seems like you have a pretty darn bad case of pneumoultramicroscopicsilicovolcanoconiosis aka lava fever."
You must be logged in to post messages.
Please login or register

Hop to:    

Battle for Middle Earth II Heaven | HeavenGames