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Grey Havens (World Builder & Game Mods)
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Battle for Middle Earth II Heaven » Forums » Grey Havens (World Builder & Game Mods) » Setting Health, Damage, and Vision Range for Units
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Topic Subject:Setting Health, Damage, and Vision Range for Units
deltmanx
Dúnadan
posted 11-10-10 06:06 PM EDT (US)         
Greetings. I'm new here if you haven't noticed.

What I need to do is modify the Health, Damage and Vision range of: MordorFigther, MordorArcher, GondorFigther and GondorArcher, so that they have identical stats. (Regarding those that I mentioned.)
The other part of the conundrum is that I would prefer not to mod the game, but rather just have these changes apply to the map exclusively, though I doubt that such variables are stored in the actual map rather than locally in the game files. If there was a way to override the variable's values from the scripting functions provided by world builder this would be a lot easier.
I am not a beginner at coding; in fact I have experience in BASIC, VisualBASIC, C, C++, Java, and have dabbled in C#.

Thanks ahead of time.
AuthorReplies:
panrahk654
Dúnadan
posted 12-03-10 03:48 PM EDT (US)     1 / 1       
Id just like to say that in this case your programming experience isnt needed. Overides in statistics, or other factors can be held in map.ini, in the map folder. Often map.ini will hold the information for allowing seige ladders to be built. All you need to do Is figure out which part of your .ini files to copy into map.ini and change.
I myself am not very experienced but I hope this will help you understand how it works. Your situation IS achievable.
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