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Grey Havens (World Builder & Game Mods)
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Battle for Middle Earth II Heaven » Forums » Grey Havens (World Builder & Game Mods) » Problem while writing my INI. (for a map.)
Topic Subject:Problem while writing my INI. (for a map.)
posted 11-20-08 02:50 PM EDT (US)         
hey all, im makin' a map, and im running into a little problem. everytime i try to change the Barrow Wight's locomotor, it crashes the game, saying somthing like i need an AI Package if i change the locomotor.
heres what i have under Object BarrowWight
Locomotor= Newwightlocomotor
Condition= SET_NORMAL
Speed= 144;like a shade of wolf.
and then, seperately i have this.
Locomotor Newwightlocomotor
Surfaces = GROUND
TurnTime = 350;turns 500 quicker than before
TurnTimeDamaged = 350
FastTurnRadius= 20; Can turn in a 10 foot radius circle when moving.
SlowTurnRadius= 20; Turns in place from a standing start.
Acceleration= 1000; should be one second before they start flyin'
FormationPriority= MELEE1
Braking= 1000; .51 second to brake from full speed.
MinTurnSpeed = 0%
Appearance = TWO_LEGS
StickToGround = Yes ; walking guys aren't allowed to catch huge (or even small) air.
CanMoveBackwards = No; Can move backwards when afraid.
should all work right? well it crashes :|
posted 12-13-08 05:41 PM EDT (US)     1 / 2       
-spells BUMP. i need help.
posted 12-14-08 12:46 PM EDT (US)     2 / 2       
Make sure the Locomotor is defined before you define the barrow wight object and it's new locomotorset.

Also, try playing around to pinpoint the exact motive of the crash:
1) Use an already existing locomotor instead of Newwightlocomotor, and delete the newwightlocomotor.
2) Don't change the LocomotorSet (comment it out), but still include the Newwightlocomotor to see if it still crashes. (This is the opposite of 1, let's you see which is the reason of the crash)

Just delete part of the codes till it doesn't crash so you see what's exactly going on. I've never changed locomotors (pretty much the only thing I haven't played with so far :P) so I can't help you much :S
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