Jokuc
Dúnadan
posted 10-07-09 09:55 AM
EDT (US)
1 / 2
i think this will work:
put this in to a worpad and save it as an ini file
then put it into this map C://Program files/Electronic arts/bfme2/data.
Weapon CreateAHeroBasicMeleeWeapon
LeechRangeWeapon = Yes
AttackRange = STANDARD_MELEE_ATTACK_RANGE
MeleeWeapon = Yes
FireFX = FX_GondorSwordHit
DelayBetweenShots = ARAGORN_DELAYBETWEENSHOTS // time between shots, msec
PreAttackDelay = ARAGORN_PREATTACKDELAY // 400 is sword swing delay time before contact with target.
PreAttackType = PER_SHOT // Do the delay each time we attack a new target
FiringDuration = ARAGORN_FIRINGDURATION // Duration of the sword swing
UseInnateAttributes = Yes
DamageNugget // A basic Nugget that just does damage
Damage = CREATE_A_HERO_DAMAGE
Radius = 40.0
DelayTime = 0
DamageType = HERO
DamageFXType = ELECTRIC
DeathType = EXPLODED
End
MetaImpactNugget ; A Nugget that throws things back with force
;HeroResist= .75
ShockWaveAmount = 40.0
ShockWaveArc = 200
ShockWaveRadius = 25.0
ShockWaveTaperOff = 1.25
ShockWaveZMult = 1.0
End
End
I hope that is the way...